Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for directory mods (Uncompressed .pk3) #13

Open
braveatnight opened this issue Oct 11, 2022 · 2 comments
Open

Add support for directory mods (Uncompressed .pk3) #13

braveatnight opened this issue Oct 11, 2022 · 2 comments

Comments

@braveatnight
Copy link

Some mods that I use are uncompressed (Mainly DoomRPG-Rebalance) and compressing them into .pk3 zip archives introduces some strange errors. GZDeck doesn't seem to know that mods can be in a directory (If it does and I somehow missed it you can let me know!). If you can add support for directory mods that would be fantastic because then I wouldn't need to compress them for game mode compatibility

@flegald
Copy link
Owner

flegald commented Oct 16, 2022

Hi! Do you mean having like mods in a zip file?

Or do you mean loading whole regular folders?

I have released an update that allows navigating folders, but not loading entire folder's contents.

I wonder if that is what you mean?

@braveatnight
Copy link
Author

braveatnight commented Oct 16, 2022

Yeah I mean loading folders, Doom RPG distributes it's mods in folders that aren't zip or pk3 (did you know a pk3 just a zip with a different extension?) so if I want to use them with DeckGZ I need to compress them but that introduces some errors so if I could load folders that would be fantastic.

It's mainly so I can play coop with someone on my deck and I'm on my main PC, cuz the game seems to see them as different mods if they're compressed or not

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants