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snacks.dm
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snacks.dm
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/obj/item/weapon/reagent_containers/food/snacks
name = "snack"
desc = "yummy"
icon = 'icons/obj/food.dmi'
icon_state = null
var/bitesize = 1
var/bitecount = 0
var/trash = null
var/slice_path
var/slices_num
var/eatverb
var/wrapped = 0
//Placeholder for effect that trigger on eating that aren't tied to reagents.
/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume()
if(!usr) return
if(!reagents.total_volume)
usr.drop_from_inventory(src) //so icons update :[
if(trash)
if(ispath(trash,/obj/item))
var/obj/item/TrashItem = new trash(usr)
usr.put_in_hands(TrashItem)
else if(istype(trash,/obj/item))
usr.put_in_hands(trash)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user)
return
/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M, mob/user, def_zone)
if(!eatverb)
eatverb = pick("bite","chew","nibble","gnaw","gobble","chomp")
if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
user << "<span class='notice'>None of [src] left, oh no!</span>"
M.drop_from_inventory(src) //so icons update :[
del(src)
return 0
if(istype(M, /mob/living/carbon))
if(M == user) //If you're eating it yourself.
var/fullness = M.nutrition + (M.reagents.get_reagent_amount("nutriment") * 25)
if(wrapped)
M << "<span class='notice'>You can't eat wrapped food!</span>"
return 0
else if(fullness <= 50)
M << "<span class='notice'>You hungrily [eatverb] some of the [src] and gobble it down!</span>"
else if(fullness > 50 && fullness < 150)
M << "<span class='notice'>You hungrily begin to [eatverb] the [src].</span>"
else if(fullness > 150 && fullness < 350)
M << "<span class='notice'>You [eatverb] the [src].</span>"
else if(fullness > 350 && fullness < 550)
M << "<span class='notice'>You unwillingly [eatverb] a bit of the [src].</span>"
else if(fullness > (550 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat
M << "<span class='notice'>You cannot force any more of the [src] to go down your throat.</span>"
return 0
else
if(! (isslime(M) || isbrain(M)) ) //If you're feeding it to someone else.
var/fullness = M.nutrition + (M.reagents.get_reagent_amount("nutriment") * 25)
if(wrapped)
return 0
if(fullness <= (550 * (1 + M.overeatduration / 1000)))
M.visible_message("<span class='danger'>[user] attempts to feed [M] [src].</span>", \
"<span class='userdanger'>[user] attempts to feed [M] [src].</span>")
else
M.visible_message("<span class='danger'>[user] cannot force anymore of [src] down [M]'s throat!</span>", \
"<span class='userdanger'>[user] cannot force anymore of [src] down [M]'s throat!</span>")
return 0
if(!do_mob(user, M)) return
add_logs(user, M, "fed", object="[reagentlist(src)]")
M.visible_message("<span class='danger'>[user] forces [M] to eat [src].</span>", \
"<span class='userdanger'>[user] feeds [M] to eat [src].</span>")
else
user << "<span class='notice'>[M] doesn't seem to have a mouth!</span>"
return
if(reagents) //Handle ingestion of the reagent.
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,50), 1)
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
if(reagents.total_volume > bitesize) //pretty sure this is unnecessary
reagents.trans_to(M, bitesize)
else
reagents.trans_to(M, reagents.total_volume)
bitecount++
On_Consume()
return 1
return 0
/obj/item/weapon/reagent_containers/food/snacks/afterattack(obj/target, mob/user , proximity)
return
/obj/item/weapon/reagent_containers/food/snacks/examine()
set src in view()
..()
if(!(usr in range(1)) && usr != loc)
return
if(bitecount == 0)
return
else if(bitecount == 1)
usr << "[src] was bitten by someone!"
else if(bitecount <= 3)
usr << "[src] was bitten [bitecount] times!"
else
usr << "[src] was bitten multiple times!"
/obj/item/weapon/reagent_containers/food/snacks/attackby(obj/item/weapon/W, mob/user)
if(istype(W,/obj/item/weapon/storage))
..() // -> item/attackby()
return 0
if((slices_num <= 0 || !slices_num) || !slice_path)
return 0
var/inaccurate = 0
if( \
istype(W, /obj/item/weapon/kitchenknife) || \
istype(W, /obj/item/weapon/butch) || \
istype(W, /obj/item/weapon/scalpel) || \
istype(W, /obj/item/weapon/kitchen/utensil/knife) \
)
else if( \
istype(W, /obj/item/weapon/circular_saw) || \
istype(W, /obj/item/weapon/melee/energy/sword) && W:active || \
istype(W, /obj/item/weapon/melee/energy/blade) || \
istype(W, /obj/item/weapon/shovel) || \
istype(W, /obj/item/weapon/hatchet) \
)
inaccurate = 1
else if(W.w_class <= 2 && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
if(!iscarbon(user))
return 0
user << "<span class='notice'>You slip [W] inside [src].</span>"
user.u_equip(W)
if ((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)
add_fingerprint(user)
contents += W
return 1 // no afterattack here
else
return 0 // --- this is everything that is NOT a slicing implement, and which is not being slipped into food; allow afterattack ---
if ( \
!isturf(src.loc) || \
!(locate(/obj/structure/table) in src.loc) && \
!(locate(/obj/structure/optable) in src.loc) && \
!(locate(/obj/item/weapon/tray) in src.loc) \
)
user << "<span class='notice'>You cannot slice [src] here! You need a table or at least a tray.</span>"
return 1
var/slices_lost = 0
if (!inaccurate)
user.visible_message( \
"<span class='notice'>[user] slices [src].</span>", \
"<span class='notice'>You slice [src].</span>" \
)
else
user.visible_message( \
"<span class='notice'>[user] inaccurately slices [src] with [W]!</span>", \
"<span class='notice'>You inaccurately slice [src] with your [W]!</span>" \
)
slices_lost = rand(1,min(1,round(slices_num/2)))
var/reagents_per_slice = reagents.total_volume/slices_num
for(var/i=1 to (slices_num-slices_lost))
var/obj/slice = new slice_path (src.loc)
reagents.trans_to(slice,reagents_per_slice)
del(src) // so long and thanks for all the fish
/obj/item/weapon/reagent_containers/food/snacks/Del()
if(contents)
for(var/atom/movable/something in contents)
something.loc = get_turf(src)
..()
/obj/item/weapon/reagent_containers/food/snacks/attack_animal(mob/M)
if(isanimal(M))
if(iscorgi(M))
if(bitecount == 0 || prob(50))
M.emote("nibbles away at the [src]")
bitecount++
if(bitecount >= 5)
var/sattisfaction_text = pick("burps from enjoyment", "yaps for more", "woofs twice", "looks at the area where the [src] was")
if(sattisfaction_text)
M.emote("[sattisfaction_text]")
del(src)
//////////////////////////////////////////////////
////////////////////////////////////////////Snacks
//////////////////////////////////////////////////
//Items in the "Snacks" subcategory are food items that people actually eat. The key points are that they are created
// already filled with reagents and are destroyed when empty. Additionally, they make a "munching" noise when eaten.
//Notes by Darem: Food in the "snacks" subtype can hold a maximum of 50 units Generally speaking, you don't want to go over 40
// total for the item because you want to leave space for extra condiments. If you want effect besides healing, add a reagent for
// it. Try to stick to existing reagents when possible (so if you want a stronger healing effect, just use Tricordrazine). On use
// effect (such as the old officer eating a donut code) requires a unique reagent (unless you can figure out a better way).
//The nutriment reagent and bitesize variable replace the old heal_amt and amount variables. Each unit of nutriment is equal to
// 2 of the old heal_amt variable. Bitesize is the rate at which the reagents are consumed. So if you have 6 nutriment and a
// bitesize of 2, then it'll take 3 bites to eat. Unlike the old system, the contained reagents are evenly spread among all
// the bites. No more contained reagents = no more bites.
//Here is an example of the new formatting for anyone who wants to add more food items.
///obj/item/weapon/reagent_containers/food/snacks/xenoburger //Identification path for the object.
// name = "Xenoburger" //Name that displays in the UI.
// desc = "Smells caustic. Tastes like heresy." //Duh
// icon_state = "xburger" //Refers to an icon in food.dmi
// New() //Don't mess with this.
// ..() //Same here.
// reagents.add_reagent("xenomicrobes", 10) //This is what is in the food item. you may copy/paste
// reagents.add_reagent("nutriment", 2) // this line of code for all the contents.
// bitesize = 3 //This is the amount each bite consumes.
/obj/item/weapon/reagent_containers/food/snacks/aesirsalad
name = "\improper Aesir salad"
desc = "Probably too incredible for mortal men to fully enjoy."
icon_state = "aesirsalad"
trash = /obj/item/trash/snack_bowl
New()
..()
eatverb = pick("crunch","devour","nibble","gnaw","gobble","chomp")
reagents.add_reagent("nutriment", 8)
reagents.add_reagent("tricordrazine", 8)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/candy
name = "candy"
desc = "Nougat love it or hate it."
icon_state = "candy"
trash = /obj/item/trash/candy
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("sugar", 3)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/candy_corn
name = "candy corn"
desc = "It's a handful of candy corn. Can be stored in a detective's hat."
icon_state = "candy_corn"
New()
..()
reagents.add_reagent("nutriment", 4)
reagents.add_reagent("sugar", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chips
name = "chips"
desc = "Commander Riker's What-The-Crisps"
icon_state = "chips"
trash = /obj/item/trash/chips
New()
..()
reagents.add_reagent("nutriment", 3)
bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/cookie
name = "cookie"
desc = "COOKIE!!!"
icon_state = "COOKIE!!!"
New()
..()
reagents.add_reagent("nutriment", 5)
bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar
name = "chocolate bar"
desc = "Such, sweet, fattening food."
icon_state = "chocolatebarunwrapped"
wrapped = 0
bitesize = 2
New()
..()
reagents.add_reagent("nutriment", 5)
reagents.add_reagent("sugar", 5)
reagents.add_reagent("coco", 5)
attack_self(mob/user)
if(wrapped)
Unwrap(user)
else
..()
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar/proc/Unwrap(mob/user)
icon_state = "chocolatebarunwrapped"
desc = "It won't make you all sticky."
user << "<span class='notice'>You remove the foil.</span>"
wrapped = 0
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar/wrapped
desc = "It's wrapped in some foil."
icon_state = "chocolatebar"
wrapped = 1
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg
name = "chocolate egg"
desc = "Such, sweet, fattening food."
icon_state = "chocolateegg"
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sugar", 2)
reagents.add_reagent("coco", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/donut
name = "donut"
icon_state = "donut1"
/obj/item/weapon/reagent_containers/food/snacks/donut/normal
desc = "Goes great with Robust Coffee."
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 1)
src.bitesize = 3
if(prob(30))
src.icon_state = "donut2"
src.name = "frosted donut"
reagents.add_reagent("sprinkles", 2)
/obj/item/weapon/reagent_containers/food/snacks/donut/chaos
name = "chaos donut"
desc = "Like life, it never quite tastes the same."
New()
..()
reagents.add_reagent("nutriment", 2)
reagents.add_reagent("sprinkles", 1)
bitesize = 10
switch(rand(1,10))
if(1)
reagents.add_reagent("nutriment", 3)
if(2)
reagents.add_reagent("capsaicin", 3)
if(3)
reagents.add_reagent("frostoil", 3)
if(4)
reagents.add_reagent("sprinkles", 3)
if(5)
reagents.add_reagent("plasma", 3)
if(6)
reagents.add_reagent("coco", 3)
if(7)
reagents.add_reagent("slimejelly", 3)
if(8)
reagents.add_reagent("banana", 3)
if(9)
reagents.add_reagent("berryjuice", 3)
if(10)
reagents.add_reagent("tricordrazine", 3)
if(prob(30))
icon_state = "donut2"
name = "frosted chaos donut"
reagents.add_reagent("sprinkles", 2)
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
bitesize = 5
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 1)
reagents.add_reagent("berryjuice", 5)
if(prob(30))
icon_state = "jdonut2"
name = "Frosted Jelly Donut"
reagents.add_reagent("sprinkles", 2)
/obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
bitesize = 5
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 1)
reagents.add_reagent("slimejelly", 5)
bitesize = 5
if(prob(30))
icon_state = "jdonut2"
name = "Frosted Jelly Donut"
reagents.add_reagent("sprinkles", 2)
/obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
bitesize = 5
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 1)
reagents.add_reagent("cherryjelly", 5)
if(prob(30))
icon_state = "jdonut2"
name = "Frosted Jelly Donut"
reagents.add_reagent("sprinkles", 2)
/obj/item/weapon/reagent_containers/food/snacks/egg
name = "egg"
desc = "An egg!"
icon_state = "egg"
New()
..()
reagents.add_reagent("nutriment", 1)
throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/egg_smudge(src.loc)
reagents.reaction(hit_atom, TOUCH)
del(src)
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype( W, /obj/item/toy/crayon ))
var/obj/item/toy/crayon/C = W
var/clr = C.colourName
if(!(clr in list("blue", "green", "mime", "orange", "purple", "rainbow", "red", "yellow")))
usr << "<span class='notice'>[src] refuses to take on this colour!</span>"
return
usr << "<span class='notice'>You colour [src] [clr].</span>"
icon_state = "egg-[clr]"
item_color = clr
else
..()
/obj/item/weapon/reagent_containers/food/snacks/egg/blue
icon_state = "egg-blue"
item_color = "blue"
/obj/item/weapon/reagent_containers/food/snacks/egg/green
icon_state = "egg-green"
item_color = "green"
/obj/item/weapon/reagent_containers/food/snacks/egg/mime
icon_state = "egg-mime"
item_color = "mime"
/obj/item/weapon/reagent_containers/food/snacks/egg/orange
icon_state = "egg-orange"
item_color = "orange"
/obj/item/weapon/reagent_containers/food/snacks/egg/purple
icon_state = "egg-purple"
item_color = "purple"
/obj/item/weapon/reagent_containers/food/snacks/egg/rainbow
icon_state = "egg-rainbow"
item_color = "rainbow"
/obj/item/weapon/reagent_containers/food/snacks/egg/red
icon_state = "egg-red"
item_color = "red"
/obj/item/weapon/reagent_containers/food/snacks/egg/yellow
icon_state = "egg-yellow"
item_color = "yellow"
/obj/item/weapon/reagent_containers/food/snacks/friedegg
name = "fried egg"
desc = "A fried egg, with a touch of salt and pepper."
icon_state = "friedegg"
New()
..()
reagents.add_reagent("nutriment", 2)
reagents.add_reagent("sodiumchloride", 1)
reagents.add_reagent("blackpepper", 1)
bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/boiledegg
name = "boiled egg"
desc = "A hard boiled egg."
icon_state = "egg"
New()
..()
reagents.add_reagent("nutriment", 2)
// /obj/item/weapon/reagent_containers/food/snacks/flour //Has been converted into a reagent. Use that instead of the item!
/obj/item/weapon/reagent_containers/food/snacks/tofu
name = "tofu"
desc = "We all love tofu."
icon_state = "tofu"
New()
..()
reagents.add_reagent("nutriment", 3)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
name = "carp fillet"
desc = "A fillet of spess carp meat"
icon_state = "fishfillet"
New()
..()
eatverb = pick("bite","chew","choke down","gnaw","swallow","chomp")
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("carpotoxin", 3)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/imitation
name = "imitation carp fillet"
desc = "Almost just like the real thing, kinda."
/obj/item/weapon/reagent_containers/food/snacks/fishfingers
name = "fish fingers"
desc = "A finger of fish."
icon_state = "fishfingers"
New()
..()
reagents.add_reagent("nutriment", 4)
reagents.add_reagent("carpotoxin", 3)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
name = "huge mushroom slice"
desc = "A slice from a huge mushroom."
icon_state = "hugemushroomslice"
New()
..()
reagents.add_reagent("nutriment", 3)
src.bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/tomatomeat
name = "tomato slice"
desc = "A slice from a huge tomato"
icon_state = "tomatomeat"
New()
..()
reagents.add_reagent("nutriment", 3)
src.bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/bearmeat
name = "bear meat"
desc = "A very manly slab of meat."
icon_state = "bearmeat"
New()
..()
reagents.add_reagent("nutriment", 12)
reagents.add_reagent("hyperzine", 5)
src.bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
name = "meat"
desc = "A slab of meat"
icon_state = "xenomeat"
New()
..()
reagents.add_reagent("nutriment", 3)
src.bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/spidermeat
name = "spider meat"
desc = "A slab of spider meat."
icon_state = "spidermeat"
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("toxin", 3)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/spiderleg
name = "spider leg"
desc = "A still twitching leg of a giant spider... you don't really want to eat this, do you?"
icon_state = "spiderleg"
New()
..()
reagents.add_reagent("nutriment", 2)
reagents.add_reagent("toxin", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/faggot
name = "faggot"
desc = "A great meal all round. Not a cord of wood."
icon_state = "faggot"
New()
..()
reagents.add_reagent("nutriment", 3)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/sausage
name = "sausage"
desc = "A piece of mixed, long meat."
icon_state = "sausage"
New()
..()
eatverb = pick("bite","chew","nibble","deep throat","gobble","chomp")
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/donkpocket
name = "\improper Donk-pocket"
desc = "The food of choice for the seasoned traitor."
icon_state = "donkpocket"
New()
..()
reagents.add_reagent("nutriment", 4)
var/warm = 0
proc/cooltime() //Not working, derp?
if(warm)
spawn(4200) //ew
warm = 0
reagents.del_reagent("tricordrazine")
name = initial(name)
return
/obj/item/weapon/reagent_containers/food/snacks/brainburger
name = "brainburger"
desc = "A strange looking burger. It looks almost sentient."
icon_state = "brainburger"
New()
..()
reagents.add_reagent("nutriment", 6)
reagents.add_reagent("alkysine", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/ghostburger
name = "ghost burger"
desc = "Spooky! It doesn't look very filling."
icon_state = "ghostburger"
New()
..()
reagents.add_reagent("nutriment", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/human
var/hname = ""
var/job = null
/obj/item/weapon/reagent_containers/food/snacks/human/burger
name = "-burger"
desc = "A bloody burger."
icon_state = "hburger"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/monkeyburger
name = "burger"
desc = "The cornerstone of every nutritious breakfast."
icon_state = "hburger"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/appendixburger
name = "appendix burger"
desc = "Tastes like appendicitis."
icon_state = "hburger"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/fishburger
name = "fillet -o- carp sandwich"
desc = "Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp."
icon_state = "fishburger"
New()
..()
reagents.add_reagent("nutriment", 6)
reagents.add_reagent("carpotoxin", 3)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/tofuburger
name = "tofu burger"
desc = "What.. is that meat?"
icon_state = "tofuburger"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/roburger
name = "roburger"
desc = "The lettuce is the only organic component. Beep."
icon_state = "roburger"
New()
..()
reagents.add_reagent("nanites", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/roburgerbig
name = "roburger"
desc = "This massive patty looks like poison. Beep."
icon_state = "roburger"
volume = 100
New()
..()
reagents.add_reagent("nanites", 100)
bitesize = 0.1
/obj/item/weapon/reagent_containers/food/snacks/xenoburger
name = "xenoburger"
desc = "Smells caustic. Tastes like heresy."
icon_state = "xburger"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/clownburger
name = "clown burger"
desc = "This tastes funny..."
icon_state = "clownburger"
New()
..()
/*
var/datum/disease/F = new /datum/disease/pierrot_throat(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", 4, data)
*/
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/mimeburger
name = "mime burger"
desc = "Its taste defies language."
icon_state = "mimeburger"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/omelette //FUCK THIS
name = "omelette du fromage"
desc = "That's all you can say!"
icon_state = "omelette"
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 1
attackby(obj/item/weapon/W, mob/user)
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
if(W.icon_state == "forkloaded")
user << "<span class='notice'>You already have omelette on your fork.</span>"
return
W.icon_state = "forkloaded"
user.visible_message( \
"<span class='notice'>[user] takes a piece of omelette with their fork!</span>", \
"<span class='notice'>You take a piece of omelette with your fork!</span>" \
)
reagents.remove_reagent("nutriment", 1)
if(reagents.total_volume <= 0)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/muffin
name = "muffin"
desc = "A delicious and spongy little cake."
icon_state = "muffin"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/muffin/berry
name = "berry muffin"
icon_state = "berrymuffin"
desc = "A delicious and spongy little cake, with berries."
/obj/item/weapon/reagent_containers/food/snacks/muffin/booberry
name = "booberry muffin"
icon_state = "booberrymuffin"
desc = "My stomach is a graveyard! No living being can quench my bloodthirst!"
/obj/item/weapon/reagent_containers/food/snacks/pie
name = "banana cream pie"
desc = "Just like back home, on clown planet! HONK!"
icon_state = "pie"
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 4)
reagents.add_reagent("banana",5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/pie/throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/pie_smudge(src.loc)
del(src)
/obj/item/weapon/reagent_containers/food/snacks/berryclafoutis
name = "berry clafoutis"
desc = "No black birds, this is a good sign."
icon_state = "berryclafoutis"
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 4)
reagents.add_reagent("berryjuice", 5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/waffles
name = "waffles"
desc = "Mmm, waffles"
icon_state = "waffles"
trash = /obj/item/trash/waffles
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/eggplantparm
name = "eggplant parmigiana"
desc = "The only good recipe for eggplant."
icon_state = "eggplantparm"
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen
name = "\improper Soylent Green"
desc = "Not made of people. Honest." //Totally people.
icon_state = "soylent_green"
trash = /obj/item/trash/waffles
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians
name = "\improper Soylent Virdians"
desc = "Not made of people. Honest." //Actually honest for once.
icon_state = "soylent_yellow"
trash = /obj/item/trash/waffles
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/meatpie
name = "meat-pie"
icon_state = "meatpie"
desc = "An old barber recipe, very delicious!"
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/tofupie
name = "tofu-pie"
icon_state = "meatpie"
desc = "A delicious tofu pie."
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/amanita_pie
name = "amanita pie"
desc = "Sweet and tasty poison pie."
icon_state = "amanita_pie"
New()
..()
reagents.add_reagent("nutriment", 5)
reagents.add_reagent("amatoxin", 3)
reagents.add_reagent("mushroomhallucinogen", 1)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/plump_pie
name = "plump pie"
desc = "I bet you love stuff made out of plump helmets!"
icon_state = "plump_pie"
New()
..()
if(prob(10))
name = "exceptional plump pie"
desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump pie!"
reagents.add_reagent("nutriment", 8)
reagents.add_reagent("tricordrazine", 5)
bitesize = 2
else
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/xemeatpie
name = "xeno-pie"
icon_state = "xenomeatpie"
desc = "A delicious meatpie. Probably heretical."
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/wingfangchu
name = "wing fang chu"
desc = "A savory dish of alien wing wang in soy."
icon_state = "wingfangchu"
trash = /obj/item/trash/snack_bowl
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/human/kabob
name = "-kabob"
icon_state = "kabob"
desc = "A human meat, on a stick."
trash = /obj/item/stack/rods
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/monkeykabob
name = "meat-kabob"
icon_state = "kabob"
desc = "Delicious meat, on a stick."
trash = /obj/item/stack/rods
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/tofukabob
name = "tofu-kabob"
icon_state = "kabob"
desc = "Vegan meat, on a stick."
trash = /obj/item/stack/rods
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/cubancarp
name = "\improper Cuban carp"
desc = "A grifftastic sandwich that burns your tongue and then leaves it numb!"
icon_state = "cubancarp"
trash = /obj/item/trash/plate
New()
..()
reagents.add_reagent("nutriment", 6)
reagents.add_reagent("carpotoxin", 3)
reagents.add_reagent("capsaicin", 3)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/popcorn
name = "popcorn"
desc = "Now let's find some cinema."
icon_state = "popcorn"
trash = /obj/item/trash/popcorn
var/unpopped = 0
New()
..()
eatverb = pick("bite","crunch","nibble","gnaw","gobble","chomp")
unpopped = rand(1,10)
reagents.add_reagent("nutriment", 2)
bitesize = 0.1 //this snack is supposed to be eating during looooong time. And this it not dinner food! --rastaf0
On_Consume()
if(prob(unpopped)) //lol ...what's the point? << AINT SO POINTLESS NO MORE
usr << "\red You bite down on an un-popped kernel, and it hurts your teeth!"
unpopped = max(0, unpopped-1)
reagents.add_reagent("sacid",0.1) //only a little tingle.
..()
/obj/item/weapon/reagent_containers/food/snacks/sosjerky
name = "\improper Scaredy's Private Reserve Beef Jerky"
icon_state = "sosjerky"
desc = "Beef jerky made from the finest space cows."
trash = /obj/item/trash/sosjerky
New()
..()
reagents.add_reagent("nutriment", 4)
bitesize = 2