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_slider.py
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_slider.py
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"""
Simple example:
.. UIExample:: 70
with flx.VBox():
flx.Slider(min=10, max=20, value=12)
flx.RangeSlider(min=10, max=90, value=(20, 60))
Also see examples: :ref:`sine.py`, :ref:`twente.py`,
:ref:`deep_event_connections.py`.
"""
from ... import event
from .._widget import Widget, create_element
class Slider(Widget):
""" An input widget to select a value in a certain range.
The ``node`` of this widget is a
`<div> <https://developer.mozilla.org/docs/Web/HTML/Element/div>`_
containing a few HTML elements for rendering. It does not use
a ``<input type='range'>`` because of its different appearance and
behaviour accross browsers.
"""
DEFAULT_MIN_SIZE = 40, 20
CSS = """
.flx-Slider:focus {
outline: none;
}
.flx-Slider > .gutter {
box-sizing: border-box;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
margin: 0 5px; /* half width of slider */
position: absolute;
top: calc(50% - 2px);
height: 4px;
width: calc(100% - 10px);
border-radius: 6px;
background: rgba(0, 0, 0, 0.2);
color: rgba(0,0,0,0);
text-align: center;
transition: top 0.2s, height 0.2s;
}
.flx-Slider.flx-dragging > .gutter, .flx-Slider:focus > .gutter {
top: calc(50% - 10px);
height: 20px;
color: rgba(0,0,0,1);
}
.flx-Slider .slider, .flx-Slider .range {
box-sizing: border-box;
text-align: center;
border-radius: 3px;
background: #48c;
border: 2px solid #48c;
transition: top 0.2s, height 0.2s, background 0.4s;
position: absolute;
top: calc(50% - 8px);
height: 16px;
width: 10px;
}
.flx-Slider .range {
border-width: 1px 0px 1px 0px;
top: calc(50% - 4px);
height: 8px;
width: auto;
}
.flx-Slider.flx-dragging .slider, .flx-Slider:focus .slider,
.flx-Slider.flx-dragging .range, .flx-Slider:focus .range {
background: none;
top: calc(50% - 10px);
height: 20px;
}
.flx-Slider > .gutter > .slider.disabled {
background: #888;
border: none;
}
"""
step = event.FloatProp(0.01, settable=True, doc="""
The step size for the slider.
""")
min = event.FloatProp(0, settable=True, doc="""
The minimal slider value.
""")
max = event.FloatProp(1, settable=True, doc="""
The maximum slider value.
""")
value = event.FloatProp(0, settable=True, doc="""
The current slider value.
""")
text = event.StringProp('{value}', settable=True, doc="""
The label to display on the slider during dragging. Occurances of
"{percent}" are replaced with the current percentage, and
"{value}" with the current value. Default "{value}".
""")
disabled = event.BoolProp(False, settable=True, doc="""
Whether the slider is disabled.
""")
def init(self):
self._dragging = None
self._drag_target = 0
@event.emitter
def user_value(self, value):
""" Event emitted when the user manipulates the slider.
Has ``old_value`` and ``new_value`` attributes.
"""
d = {'old_value': self.value, 'new_value': value}
self.set_value(value)
return d
@event.emitter
def user_done(self):
""" Event emitted when the user stops manipulating the slider. Has
``old_value`` and ``new_value`` attributes (which have the same value).
"""
d = {'old_value': self.value, 'new_value': self.value}
return d
@event.action
def set_value(self, value):
global Math
value = max(self.min, value)
value = min(self.max, value)
value = Math.round(value / self.step) * self.step
self._mutate_value(value)
@event.reaction('min', 'max', 'step')
def __keep_value_constrained(self, *events):
self.set_value(self.value)
def _render_dom(self):
global Math
value = self.value
mi, ma = self.min, self.max
perc = 100 * (value - mi) / (ma - mi)
valuestr = str(value)
if '.' in valuestr and valuestr[-4:-1] == '000':
valuestr = valuestr[:-1].rstrip('0')
label = self.text
label = label.replace('{value}', valuestr)
label = label.replace('{percent}', Math.round(perc) + '%')
attr = {'className': 'slider disabled' if self.disabled else 'slider',
'style__left': 'calc(' + perc + '% - 5px)'
}
return [create_element('div', {'className': 'gutter'},
create_element('span', {}, label),
create_element('div', attr),
)
]
# Use the Flexx pointer event system, so we can make use of capturing ...
def _getgutter(self):
return self.node.children[0]
def _snap2handle(self, x):
# Snap to the slider handle
gutter = self._getgutter()
left = gutter.getBoundingClientRect().left + gutter.children[1].offsetLeft
if left <= x <= left + 10:
return x
else:
return left + 5 # center of the slider handle
@event.emitter
def pointer_down(self, e):
if not self.disabled:
e.stopPropagation()
x1 = e.changedTouches[0].clientX if e.changedTouches else e.clientX
x1 = self._snap2handle(x1)
self._dragging = self.value, x1
self.outernode.classList.add('flx-dragging')
else:
return super().pointer_down(e)
@event.emitter
def pointer_up(self, e):
if self._dragging is not None and len(self._dragging) == 3:
self.outernode.blur()
self._dragging = None
self._drag_target = 0
self.outernode.classList.remove('flx-dragging')
self.user_done()
return super().pointer_down(e)
@event.emitter
def pointer_move(self, e):
if self._dragging is not None:
e.stopPropagation()
ref_value, x1 = self._dragging[0], self._dragging[1]
self._dragging = ref_value, x1, True # mark as moved
x2 = e.changedTouches[0].clientX if e.changedTouches else e.clientX
mi, ma = self.min, self.max
value_diff = (x2 - x1) / self._getgutter().clientWidth * (ma - mi)
self.user_value(ref_value + value_diff)
else:
return super().pointer_move(e)
@event.reaction('key_down')
def __on_key(self, *events):
for ev in events:
value = self.value
if ev.key == 'Escape':
self.outernode.blur()
self.user_done()
elif ev.key == 'ArrowRight':
if isinstance(value, float):
self.user_value(value + self.step)
else:
self.user_value([v + self.step for v in value])
elif ev.key == 'ArrowLeft':
if isinstance(value, float):
self.user_value(value - self.step)
else:
self.user_value([v - self.step for v in value])
class RangeSlider(Slider):
"""An input widget to select a range (i.e having two handles instead of one).
The ``node`` of this widget is a
`<div> <https://developer.mozilla.org/docs/Web/HTML/Element/div>`_
containing a few HTML elements for rendering.
"""
value = event.FloatPairProp((0, 1), settable=True, doc="""
The current slider value as a two-tuple.
""")
@event.action
def set_value(self, *value):
""" Set the RangeSlider's value. Can be called using
``set_value([val1, val2])`` or ``set_value(val1, val2)``.
"""
global Math
if len(value) == 1 and isinstance(value[0], list):
value = value[0]
assert len(value) == 2, 'RangeSlider value must be a 2-tuple.'
value = min(value[0], value[1]), max(value[0], value[1])
for i in range(2):
value[i] = max(self.min, value[i])
value[i] = min(self.max, value[i])
value[i] = Math.round(value[i] / self.step) * self.step
self._mutate_value(value)
def _render_dom(self):
global Math
value1, value2 = self.value
mi, ma = self.min, self.max
perc1 = 100 * (value1 - mi) / (ma - mi)
perc2 = 100 * (value2 - mi) / (ma - mi)
valuestr1 = str(value1)
valuestr2 = str(value2)
if '.' in valuestr1 and valuestr1[-4:-1] == '000':
valuestr1 = valuestr1[:-1].rstrip('0')
elif '.' in valuestr2 and valuestr2[-4:-1] == '000':
valuestr2 = valuestr2[:-1].rstrip('0')
label = self.text
label = label.replace('{value}', valuestr1 + ' - ' + valuestr2)
label = label.replace('{percent}',
Math.round(perc1) + '% - ' + Math.round(perc2) + '%')
attr0 = {'className': 'range',
'style__left': perc1 + '%',
'style__right': (100 - perc2) + '%'
}
attr1 = {'className': 'slider disabled' if self.disabled else 'slider',
'style__left': 'calc(' + perc1 + '% - 5px)'
}
attr2 = {'className': 'slider disabled' if self.disabled else 'slider',
'style__left': 'calc(' + perc2 + '% - 5px)'
}
return [create_element('div', {'className': 'gutter'},
create_element('span', {}, label),
create_element('div', attr0),
create_element('div', attr1),
create_element('div', attr2),
)
]
def _snap2handle(self, x):
# Snap to a slider handle or the center
gutter = self._getgutter()
h1 = gutter.getBoundingClientRect().left + gutter.children[2].offsetLeft + 5
h2 = gutter.getBoundingClientRect().left + gutter.children[3].offsetLeft + 5
hc = 0.5 * (h1 + h2)
# Distances
d1, d2, dc = abs(x - h1), abs(x - h2), abs(x - hc)
# Decide
if dc < d1 and dc < d2:
self._drag_target = 3
return x
elif d1 < d2:
self._drag_target = 1
return h1
else:
self._drag_target = 2
return h2
@event.emitter
def pointer_move(self, e):
if self._dragging is not None:
e.stopPropagation()
ref_value, x1 = self._dragging[0], self._dragging[1]
self._dragging = ref_value, x1, True # mark as moved
x2 = e.changedTouches[0].clientX if e.changedTouches else e.clientX
mi, ma = self.min, self.max
value_diff = (x2 - x1) / self._getgutter().clientWidth * (ma - mi)
value1, value2 = ref_value
if 1 & self._drag_target:
value1 += value_diff
if 2 & self._drag_target:
value2 += value_diff
self.user_value((value1, value2))
else:
return super().pointer_move(e)