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Requesting MangoHud to add a basic Framecounter to the overlay that updates by 1 every game frame.
Some of the possible use cases could be: manually inspecting your recordings frame-by-frame to detect frame drops, calculating the duration of in-game actions with ease, or maybe even acting as an accurate timer for "speedruns".
Such a function would benefit the most from being implemented into software that hooks into pretty much every game and graphic API, such as RTSS, MangoHud, Bandicam and the likes.
Looks good to me, nice. It's properly right-aligned. I tested the theoretical limit of the number for science and it seems to be 18446744073709551615 (max UInt64), after which it overflows to 0 and continues as normal.
Requesting MangoHud to add a basic Framecounter to the overlay that updates by 1 every game frame.
Some of the possible use cases could be: manually inspecting your recordings frame-by-frame to detect frame drops, calculating the duration of in-game actions with ease, or maybe even acting as an accurate timer for "speedruns".
Such a function would benefit the most from being implemented into software that hooks into pretty much every game and graphic API, such as RTSS, MangoHud, Bandicam and the likes.
There's only 2 specific programs capable of achieving this already that I'm aware of:
libTAS https://giant.gfycat.com/DeterminedEmotionalHuia.webm
RenderDoc https://giant.gfycat.com/OptimalBronzeJackal.webm
libTAS has little compatibility with anything. RenderDoc is multi-platform but it doesn't really work on older OpenGL versions. And both can get pretty clunky to work with.
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