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Yes, I did. And in fact, that was the solution i found. I imported the Obj-C code to my project and everything went just fine, no problems. This is simple and easy to use.
Ok, first I have my Gif in storyboard and I have the IBOutlet like this in my view:
But i'm receiving an error of NSUnknownKeyException: this class is not key value coding-compilant for the key imageGIF.
And second, how can I play any GIF in Swift? I'm kinda stuck in this for like a week.
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