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freerotation behaviour #105
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@bluelemonade I don't understand your problem :/ if you still need help, I could try to assist in voice via Telegram or Skype or Google Hangouts. |
hello, you can find a capture of the issue: http://intern.bluelemon.de:8080/share.cgi?ssid=0lYDjOt you can see the comibation of scaling an rotating. when I change the rotation an change at the same time the scaling smaller then my minimal scaling, the sprite wanders out of the touch points. how can I avoid this. regards |
@bluelemonade well do not transform your object via those I think you should drop all code after
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oh, thank you, indeed its stupid to scale the object. thanks |
hi pavel,
I have used your lib a few time, works great. in the past I used the gesture seperated, panning rotation, zoom. Now I have to freerotate elements.
when the user rotates an sprite and chages the distance between the fingers the scaling works while rotating. when the user rotates a bigger angle the sprite moves away from the touchpoints.
is there a simple trick to prevent this? or should I only scale when the rotation is smaller then a defined value?
regards.
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