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types.go
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types.go
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/*
* Copyright 2022 The flomesh.io Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package context
import (
"context"
"github.com/flomesh-io/ErieCanal/pkg/config"
"k8s.io/client-go/rest"
"time"
)
type ConnectorContext struct {
context.Context
ClusterKey string
SpecHash string
KubeConfig *rest.Config
ConnectorConfig *config.ConnectorConfig
Cancel func()
StopCh chan struct{}
}
// ConnectorCtxKey the pointer is the key that a ConnectorContext returns itself for.
var ConnectorCtxKey int
// Deadline returns the time when work done on behalf of this context
// should be canceled. Deadline returns ok==false when no deadline is
// set. Successive calls to Deadline return the same results.
func (c *ConnectorContext) Deadline() (deadline time.Time, ok bool) {
return
}
// Done returns a channel that's closed when work done on behalf of this
// context should be canceled. Done may return nil if this context can
// never be canceled. Successive calls to Done return the same value.
// The close of the Done channel may happen asynchronously,
// after the cancel function returns.
func (c *ConnectorContext) Done() <-chan struct{} {
return nil
}
// Err returns nil, if Done is not yet closed,
// If Done is closed, Err returns a non-nil error explaining why:
// Canceled if the context was canceled
// or DeadlineExceeded if the context's deadline passed.
// After Err returns a non-nil error, successive calls to Err return the same error.
func (c *ConnectorContext) Err() error {
return nil
}
// Value returns the value associated with this context for key, or nil
// if no value is associated with key. Successive calls to Value with
// the same key returns the same result.
func (c *ConnectorContext) Value(key interface{}) interface{} {
if key == &ConnectorCtxKey {
return c
}
return nil
}