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The pass object should only have the minimally required information baked in (number of attachments, and their types - check Vulkan and D3D12 for exact requirements), and the actual render target image ids should be provided in the 'dynamic' sg_pass_action (probably would make sense to rename this struct then to something else).
The text was updated successfully, but these errors were encountered:
The pass object should only have the minimally required information baked in (number of attachments, and their types - check Vulkan and D3D12 for exact requirements), and the actual render target image ids should be provided in the 'dynamic' sg_pass_action (probably would make sense to rename this struct then to something else).
The text was updated successfully, but these errors were encountered: