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images should not be baked into pass object #18

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floooh opened this issue Sep 8, 2017 · 0 comments
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images should not be baked into pass object #18

floooh opened this issue Sep 8, 2017 · 0 comments
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floooh commented Sep 8, 2017

The pass object should only have the minimally required information baked in (number of attachments, and their types - check Vulkan and D3D12 for exact requirements), and the actual render target image ids should be provided in the 'dynamic' sg_pass_action (probably would make sense to rename this struct then to something else).

@floooh floooh self-assigned this Sep 8, 2017
@floooh floooh closed this as not planned Won't fix, can't repro, duplicate, stale Feb 19, 2023
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