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set metal resource labels - sokol_gfx.h #889
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Yes good idea, question is: only in debug mode, or also for release? I tend towards 'only in debug mode'. |
PR: #890 |
Ok, fixed in a4d1119 |
Awesome! Thank you! I was also thinking only in debug mode. |
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It would be useful if all the
.label
strings were passed on to the underlying MTLResource'slabel
property, for easier debugging in the Metal Debugger.The text was updated successfully, but these errors were encountered: