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Flower loads earlier than tGameMain finishes executing its InitNext faux-contstructor. This kinda makes it hard to patch any object other than tGameMain itself :<
The text was updated successfully, but these errors were encountered:
Flower loads earlier than tGameMain finishes executing its InitNext faux-contstructor. This kinda makes it hard to patch any object other than tGameMain itself :<
The text was updated successfully, but these errors were encountered: