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Table will flash when I click. #220

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ghost opened this issue Apr 15, 2021 · 4 comments
Closed

Table will flash when I click. #220

ghost opened this issue Apr 15, 2021 · 4 comments
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no user support The issue system is not for user support. Please ask user questions in fltk.general.

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@ghost
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ghost commented Apr 15, 2021

Environment: Windows 10 x64 , VS2019 ,
code: fltk\test\table.cxx

Some items of the table will "flash" when I click. How to fix this?

fltk

@Albrecht-S Albrecht-S self-assigned this Apr 15, 2021
@Albrecht-S Albrecht-S added the no user support The issue system is not for user support. Please ask user questions in fltk.general. label Apr 15, 2021
@Albrecht-S
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I don't know why test/table.cxx uses an Fl_Window, but if you replace Fl_Window with Fl_Double_Window the flashing should be gone. That said, ...

This is the wrong place to ask questions about building or running programs with FLTK (user support). Please ask your question in our user group fltk.general. Your question will have a wider audience and you will likely get more and quicker replies.

Please include the system/platform (Windows, Linux, macOS), the build system (Visual Studio, CMake, Ninja), compiler (gcc, clang), compiler version, and build error messages in text form (copy and paste preferred). TIA.

@ghost
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ghost commented Apr 15, 2021

Thanks for your reply! I got it.

@erco77
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erco77 commented Apr 15, 2021

Albrecht, FWIW I /think/ if we create a CONTRIBUTING.md file describing recommended practices for creating issues, the github issue page will show a small indicator/link to the file if you're visiting the issues page for the first few times. Some info here: https://github.blog/2012-09-17-contributing-guidelines/

Example use in the 'puppet' project: https://github.com/puppetlabs/puppet/blob/main/CONTRIBUTING.md

@Albrecht-S
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Yes. I know. It's on my todo list, but I didn't yet find the time to even get started, reading docs, testing it (maybe in one of my own repos, etc.). If you like to do it, feel free. ;-)
Otherwise I may have more time after 1.3.6 is out...

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