/
Job_Extensions.cs
264 lines (222 loc) · 9.11 KB
/
Job_Extensions.cs
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// Karel Kroeze
// Job_Extensions.cs
// 2017-05-30
using System.Collections.Generic;
using RimWorld;
using UnityEngine;
using Verse;
namespace WorkTab
{
[StaticConstructorOnStartup]
public static class Job_Extensions
{
public static Dictionary<JobDef, Texture2D> JobIcons;
public const string DefaultJobIconPath = "UI/Icons/Various/unknown";
public static Texture2D DefaultJobIcon;
static Job_Extensions()
{
LongEventHandler.ExecuteWhenFinished( Initialize );
}
private static void Initialize()
{
JobIcons = new Dictionary<JobDef, Texture2D>();
foreach ( var job in DefDatabase<JobDef>.AllDefsListForReading )
JobIcons.Add( job, ContentFinder<Texture2D>.Get( job.DefaultIconPath() ) );
DefaultJobIcon = ContentFinder<Texture2D>.Get(DefaultJobIconPath);
}
public static Texture2D StatusIcon( this JobDef job )
{
return JobIcons.TryGetValue(job, out var icon) ? icon : DefaultJobIcon;
}
public static string DefaultIconPath(this JobDef job)
{
if (job == null)
return DefaultJobIconPath;
// long list of vanilla jobs with presets
// combat
if (job == JobDefOf.AttackMelee ||
job == JobDefOf.AttackStatic ||
job == JobDefOf.FleeAndCower ||
job == JobDefOf.ManTurret ||
job == JobDefOf.Wait_Combat ||
job == JobDefOf.Flee )
return "UI/Icons/Various/combat";
// social fight
if ( job == JobDefOf.SocialFight )
return "UI/Icons/Various/fist";
// warden
if (job == JobDefOf.Arrest ||
job == JobDefOf.Capture ||
job == JobDefOf.EscortPrisonerToBed ||
job == JobDefOf.PrisonerAttemptRecruit ||
job == JobDefOf.PrisonerExecution ||
job == JobDefOf.ReleasePrisoner ||
job == JobDefOf.TakeWoundedPrisonerToBed ||
job == JobDefOf.Kidnap ||
job == JobDefOf.CarryDownedPawnToExit )
return "UI/Icons/Various/handcuffs";
// trade
if ( job == JobDefOf.PrepareCaravan_GatherPawns ||
job == JobDefOf.TradeWithPawn )
return "UI/Icons/Various/business";
// marry
if ( job == JobDefOf.MarryAdjacentPawn )
return "UI/Icons/Various/rings";
// lovin
if ( job == JobDefOf.Lovin )
return "UI/Icons/Various/suits-hearts";
// games
if ( job == JobDefOf2.Play_Billiards ||
job == JobDefOf2.Play_Chess ||
job == JobDefOf2.Play_Horseshoes ||
job == JobDefOf2.BuildSnowman )
return "UI/Icons/Various/dice";
// pray
if ( job == JobDefOf2.Pray ||
job == JobDefOf2.Meditate ||
job == JobDefOf2.VisitGrave )
return "UI/Icons/Various/pray";
// watch
if ( job == JobDefOf2.Skygaze ||
job == JobDefOf2.WatchTelevision ||
job == JobDefOf2.UseTelescope ||
job == JobDefOf2.ViewArt )
return "UI/Icons/Various/eye";
// doctor
if (job == JobDefOf.FeedPatient ||
job == JobDefOf.Rescue ||
job == JobDefOf.TakeToBedToOperate ||
job == JobDefOf.TendPatient ||
job == JobDefOf.VisitSickPawn)
return "UI/Icons/Various/health";
// haul
if (job == JobDefOf.CarryToCryptosleepCasket ||
job == JobDefOf.HaulCorpseToPublicPlace ||
job == JobDefOf.HaulToCell ||
job == JobDefOf.HaulToContainer ||
job == JobDefOf.Refuel ||
job == JobDefOf.PrepareCaravan_GatherItems ||
job == JobDefOf.FillFermentingBarrel ||
job == JobDefOf.TakeBeerOutOfFermentingBarrel ||
job == JobDefOf.GiveToPackAnimal ||
job == JobDefOf.RearmTurret ||
job == JobDefOf.RearmTurretAtomic )
return "UI/Icons/Various/haul";
// clean
if (job == JobDefOf.Clean ||
job == JobDefOf.ClearSnow)
return "UI/Icons/Various/clean";
// farm
if (job == JobDefOf.CutPlant ||
job == JobDefOf.Harvest ||
job == JobDefOf.Sow)
return "UI/Icons/Various/farming";
// animal handling
if (job == JobDefOf.Milk ||
job == JobDefOf.Shear ||
job == JobDefOf.Slaughter ||
job == JobDefOf.Tame ||
job == JobDefOf.Train )
return "UI/Icons/Various/livestock";
// hunting
if (job == JobDefOf.Hunt)
return "UI/Icons/Various/hunt";
// sleep
if (job == JobDefOf.LayDown)
return "UI/Icons/Various/zzz";
// social
if (job == JobDefOf.SocialRelax ||
job == JobDefOf.SpectateCeremony ||
job == JobDefOf.StandAndBeSociallyActive ||
job == JobDefOf.Insult ||
job == JobDefOf.UseCommsConsole )
return "UI/Icons/Various/social";
// eat
if (job == JobDefOf.Ingest)
return "UI/Icons/Various/eat";
// fire extinguishing
if (job == JobDefOf.BeatFire ||
job == JobDefOf.TriggerFirefoamPopper ||
job == JobDefOf.ExtinguishSelf)
return "UI/Icons/Various/extinguish";
// moving
if (job == JobDefOf.Goto ||
job == JobDefOf.GotoSafeTemperature ||
job == JobDefOf.GotoWander ||
job == JobDefOf2.GoForWalk )
return "UI/Icons/Various/move";
// research
if (job == JobDefOf.Research)
return "UI/Icons/Various/research";
// mining
if (job == JobDefOf.Mine ||
job == JobDefOf.OperateDeepDrill )
return "UI/Icons/Various/mine";
// waiting
if ( job == JobDefOf.Wait ||
job == JobDefOf.Wait_MaintainPosture ||
job == JobDefOf.Wait_SafeTemperature ||
job == JobDefOf.Wait_Wander )
return "UI/Icons/Various/clock";
// construct
if (job == JobDefOf.FinishFrame ||
job == JobDefOf.PlaceNoCostFrame ||
job == JobDefOf.RemoveFloor ||
job == JobDefOf.SmoothFloor ||
job == JobDefOf.SmoothWall ||
job == JobDefOf.Uninstall ||
job == JobDefOf.Deconstruct ||
job == JobDefOf.BuildRoof ||
job == JobDefOf.RemoveRoof)
return "UI/Icons/Various/hammer";
// repair
if (job == JobDefOf.FixBrokenDownBuilding ||
job == JobDefOf.Repair ||
job == JobDefOf.Maintain )
return "UI/Icons/Various/wrench";
// cook
if ( job == JobDefOf.DeliverFood )
return "UI/Icons/Various/chef";
// sick
if (job == JobDefOf.Wait_Downed ||
job == JobDefOf.Vomit )
return "UI/Icons/Various/sick";
// wear
if (job == JobDefOf.Equip ||
job == JobDefOf.Wear )
return "UI/Icons/Various/wear";
// undress
if (job == JobDefOf.RemoveApparel ||
job == JobDefOf.Strip ||
job == JobDefOf.DropEquipment)
return "UI/Icons/Various/wear";
// take
if (job == JobDefOf.TakeInventory)
return "UI/Icons/Various/take";
// drop
if (job == JobDefOf.UnloadInventory ||
job == JobDefOf.UnloadYourInventory)
return "UI/Icons/Various/drop";
// action
if (job == JobDefOf.Open ||
job == JobDefOf.EnterCryptosleepCasket ||
job == JobDefOf.UseNeurotrainer ||
job == JobDefOf.UseArtifact ||
job == JobDefOf.Flick ||
job == JobDefOf.EnterTransporter ||
job == JobDefOf2.UseItem ||
job == JobDefOf.Ignite ||
job == JobDefOf.Steal)
return "UI/Icons/Various/hand";
// bills
// TODO: Try to split bills to type
if (job == JobDefOf.DoBill)
return "UI/Icons/Various/star";
// known unknown
if (job == JobDefOf.UseVerbOnThing)
return DefaultJobIconPath;
Logger.Debug( $"No icon set for JobDef {job.defName}." );
return DefaultJobIconPath;
}
}
}