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toolboxDebug.go
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toolboxDebug.go
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package rpcobj
import (
"encoding/json"
"fmt"
"math"
"strconv"
"strings"
"github.com/fluofoxxo/outrun/config/gameconf"
"github.com/fluofoxxo/outrun/consts"
"github.com/fluofoxxo/outrun/db"
"github.com/fluofoxxo/outrun/db/dbaccess"
"github.com/fluofoxxo/outrun/logic"
"github.com/fluofoxxo/outrun/netobj"
"github.com/fluofoxxo/outrun/netobj/constnetobjs"
"github.com/fluofoxxo/outrun/obj/constobjs"
)
func (t *Toolbox) Debug_GetCampaignStatus(uid string, reply *ToolboxReply) error {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to get player: " + err.Error()
return err
}
reply.Status = StatusOK
reply.Info = strconv.Itoa(int(player.MileageMapState.Chapter)) + "," + strconv.Itoa(int(player.MileageMapState.Episode)) + "," + strconv.Itoa(int(player.MileageMapState.Point))
return nil
}
func (t *Toolbox) Debug_GetAllPlayerIDs(nothing bool, reply *ToolboxReply) error {
playerIDs := []string{}
dbaccess.ForEachKey(consts.DBBucketPlayers, func(k, v []byte) error {
playerIDs = append(playerIDs, string(k))
return nil
})
final := strings.Join(playerIDs, ",")
reply.Status = StatusOK
reply.Info = final
return nil
}
func (t *Toolbox) Debug_ResetPlayer(uid string, reply *ToolboxReply) error {
_ = db.NewAccountWithID(uid)
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_GetRouletteInfo(uid string, reply *ToolboxReply) error {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to get player: " + err.Error()
return err
}
rouletteInfo := player.RouletteInfo
jri, err := json.Marshal(rouletteInfo)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to marshal RouletteInfo: " + err.Error()
return err
}
reply.Status = StatusOK
reply.Info = string(jri)
return nil
}
func (t *Toolbox) Debug_ResetChaoRouletteGroup(uid string, reply *ToolboxReply) error {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to get player: " + err.Error()
return err
}
chaoRouletteGroup := netobj.DefaultChaoRouletteGroup(player.PlayerState, player.GetAllNonMaxedCharacters(), player.GetAllNonMaxedChao())
player.ChaoRouletteGroup = chaoRouletteGroup
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOK
reply.Info = "OK"
return err
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_ResetCharactersAndCompensate(uid string, reply *ToolboxReply) error {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to get player: " + err.Error()
return err
}
toAdd := int64(0)
for _, char := range player.CharacterState {
toAdd += char.Level * 15
}
player.PlayerState.NumRedRings += toAdd
player.CharacterState = netobj.DefaultCharacterState()
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOK
reply.Info = "OK"
return err
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_ResetChao(uid string, reply *ToolboxReply) error {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to get player: " + err.Error()
return err
}
player.ChaoState = constnetobjs.NetChaoList
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOK
reply.Info = "OK"
return err
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_MigrateUser(uidToUID string, reply *ToolboxReply) error {
uidSrc := strings.Split(uidToUID, "->")
if len(uidSrc) != 2 {
reply.Status = StatusOtherError
reply.Info = "improperly formatted string (Example: 1234567890->1987654321)"
}
fromUID := uidSrc[0]
toUID := uidSrc[1]
oldPlayer, err := db.GetPlayer(fromUID)
if err != nil {
reply.Status = StatusOtherError
reply.Info = err.Error()
return err
}
currentPlayer, err := db.GetPlayer(toUID)
if err != nil {
reply.Status = StatusOtherError
reply.Info = err.Error()
return err
}
currentPlayer.PlayerState = oldPlayer.PlayerState
currentPlayer.Username = oldPlayer.Username
currentPlayer.LastLogin = oldPlayer.LastLogin
currentPlayer.CharacterState = oldPlayer.CharacterState
currentPlayer.ChaoState = oldPlayer.ChaoState
currentPlayer.MileageMapState = oldPlayer.MileageMapState
currentPlayer.MileageFriends = oldPlayer.MileageFriends
currentPlayer.PlayerVarious = oldPlayer.PlayerVarious
currentPlayer.LastWheelOptions = oldPlayer.LastWheelOptions
currentPlayer.ChaoRouletteGroup = oldPlayer.ChaoRouletteGroup
currentPlayer.RouletteInfo = oldPlayer.RouletteInfo
err = db.SavePlayer(currentPlayer)
if err != nil {
reply.Status = StatusOtherError
reply.Info = err.Error()
return err
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_UsernameSearch(username string, reply *ToolboxReply) error {
playerIDs := []string{}
dbaccess.ForEachKey(consts.DBBucketPlayers, func(k, v []byte) error {
playerIDs = append(playerIDs, string(k))
return nil
})
sameUsernames := []string{}
for _, uid := range playerIDs {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "error getting ID " + uid + ": " + err.Error()
return err
}
if player.Username == username {
sameUsernames = append(sameUsernames, player.ID)
}
}
if len(sameUsernames) == 0 {
reply.Status = StatusOtherError
reply.Info = "unable to find ID for username " + username
return nil
}
reply.Status = StatusOK
reply.Info = strings.Join(sameUsernames, ",")
return nil
}
func (t *Toolbox) Debug_RawPlayer(uid string, reply *ToolboxReply) error {
playerSrc, err := dbaccess.Get(consts.DBBucketPlayers, uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = err.Error()
return err
}
reply.Status = StatusOK
reply.Info = string(playerSrc)
return nil
}
func (t *Toolbox) Debug_ResetCharacterState(uid string, reply *ToolboxReply) error {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "unable to get player: " + err.Error()
return err
}
player.CharacterState = netobj.DefaultCharacterState()
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOtherError
reply.Info = err.Error()
return err
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_MatchPlayersToGameConf(uids string, reply *ToolboxReply) error {
allUIDs := strings.Split(uids, ",")
for _, uid := range allUIDs {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("unable to get player %s: ", uid) + err.Error()
return err
}
player.CharacterState = netobj.DefaultCharacterState() // already uses AllCharactersUnlocked
player.ChaoState = constnetobjs.DefaultChaoState() // already uses AllChaoUnlocked
player.PlayerState.MainCharaID = gameconf.CFile.DefaultMainCharacter
player.PlayerState.SubChaoID = gameconf.CFile.DefaultSubChao
player.PlayerState.MainChaoID = gameconf.CFile.DefaultMainChao
player.PlayerState.SubCharaID = gameconf.CFile.DefaultSubCharacter
player.PlayerState.NumRings = gameconf.CFile.StartingRings
player.PlayerState.NumRedRings = gameconf.CFile.StartingRedRings
player.PlayerState.Energy = gameconf.CFile.StartingEnergy
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("error saving player %s: ", uid) + err.Error()
return err
}
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_PrepTag1p0(uids string, reply *ToolboxReply) error {
allUIDs := strings.Split(uids, ",")
sqrt := func(n int64) int64 {
fn := float64(n)
result := math.Sqrt(fn)
return int64(result)
}
for _, uid := range allUIDs {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("unable to get player %s: ", uid) + err.Error()
return err
}
// conditions for exemption
if player.MileageMapState.Episode >= 25 { // player is exempt from reset
continue
}
player.CharacterState = netobj.DefaultCharacterState() // already uses AllCharactersUnlocked
player.ChaoState = constnetobjs.DefaultChaoState() // already uses AllChaoUnlocked
player.PlayerState.MainCharaID = gameconf.CFile.DefaultMainCharacter
player.PlayerState.SubChaoID = gameconf.CFile.DefaultSubChao
player.PlayerState.MainChaoID = gameconf.CFile.DefaultMainChao
player.PlayerState.SubCharaID = gameconf.CFile.DefaultSubCharacter
player.PlayerState.NumRings = sqrt(player.PlayerState.NumRings) * 3
player.PlayerState.NumRedRings = sqrt(player.PlayerState.NumRedRings)
player.PlayerState.Energy = gameconf.CFile.StartingEnergy
player.PlayerState.Items = constobjs.DefaultPlayerStateItems
player.PlayerState.Rank = 0 // for some reason, this gets incremented 1 by the game
player.MileageMapState = netobj.DefaultMileageMapState() // reset campaign
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("error saving player %s: ", uid) + err.Error()
return err
}
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_PlayersByPassword(password string, reply *ToolboxReply) error {
foundPlayers, err := logic.FindPlayersByPassword(password, false)
if err != nil {
reply.Status = StatusOtherError
reply.Info = "error finding players by password: " + err.Error()
return err
}
playerIDs := []string{}
for _, player := range foundPlayers {
playerIDs = append(playerIDs, player.ID)
}
final := strings.Join(playerIDs, ",")
reply.Status = StatusOK
reply.Info = final
return nil
}
func (t *Toolbox) Debug_ResetPlayersRank(uids string, reply *ToolboxReply) error {
allUIDs := strings.Split(uids, ",")
for _, uid := range allUIDs {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("unable to get player %s: ", uid) + err.Error()
return err
}
player.PlayerState.Rank = 0 // for some reason, this gets incremented 1 by the game
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("error saving player %s: ", uid) + err.Error()
return err
}
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}
func (t *Toolbox) Debug_FixWerehogRedRings(uids string, reply *ToolboxReply) error {
wh := constobjs.CharacterWerehog
whid := wh.ID
whrr := wh.PriceRedRings
allUIDs := strings.Split(uids, ",")
for _, uid := range allUIDs {
player, err := db.GetPlayer(uid)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("unable to get player %s: ", uid) + err.Error()
return err
}
i := player.IndexOfChara(whid)
if i == -1 {
reply.Status = StatusOK
reply.Info = "index not found!"
return fmt.Errorf("index not found!")
}
player.CharacterState[i].Character.PriceRedRings = whrr
player.CharacterState[i].PriceRedRings = whrr
err = db.SavePlayer(player)
if err != nil {
reply.Status = StatusOtherError
reply.Info = fmt.Sprintf("error saving player %s: ", uid) + err.Error()
return err
}
}
reply.Status = StatusOK
reply.Info = "OK"
return nil
}