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Master tracking issue for the glTF importer/exporter effort.
The main goal is to be able to import the plane model into blender, make modifications, and export back to glTF + bin file, and have it work in the mod.
1st milestone to work towards, is being able to import the plane into blender, and then export, without any modifications, and have the resulting gltf + bin match the vanilla ones, that way we know the tools are working.
High Level TODO
fork official gltf io
get mesh to show up in game
add asobo mesh optimization extension
look into other reasons why the mesh wouldnt display ingame
exporter
importer
import, export, then import it into blender AGAIN
I'm currently working on my fork of the official blender gltf2 importer/exporter: https://github.com/AdenFlorian/glTF-Blender-IO-a32nx. Importer mostly works, a couple skinned mesh positioning issues. Exporter needs a lot of work.
Master tracking issue for the glTF importer/exporter effort.
The main goal is to be able to import the plane model into blender, make modifications, and export back to glTF + bin file, and have it work in the mod.
1st milestone to work towards, is being able to import the plane into blender, and then export, without any modifications, and have the resulting gltf + bin match the vanilla ones, that way we know the tools are working.
High Level TODO
I'm currently working on my fork of the official blender gltf2 importer/exporter: https://github.com/AdenFlorian/glTF-Blender-IO-a32nx. Importer mostly works, a couple skinned mesh positioning issues. Exporter needs a lot of work.
https://www.khronos.org/files/gltf20-reference-guide.pdf
https://docs.blender.org/api/current/info_overview.html
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