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fix: revert cockpit decal textures, add speed placard decal #3571
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LGTM
Category: QA Trial revert of cockpit decals and textures that were removed from via the update Testing technique:
Overall Rating: Good/To be improved |
Category: QA Tester Changes to observe: revert cockpit decal tex, speed placard decalTesting technique: TryoutSteps you've made to test the Pull Request:
Media:Overall Rating: GoodConclusions of the testing: The mentioned decals were checked. Good to go! |
Name: marcman86#4907 Steps made to test the Pull Request: 1.) Spawned C&D at EDDP Decals visible:
Issues (if related to this PR): Blue panel markers are missing Overall Rating: - Conclusions of the testing: When the blue markers are no (missing) decals, the PR is fine. Hope this helps :-) |
The L overlap and blue markings are out of the scope of this PR, since they will be added in as separate decals by another PR in the future by @tyler58546 and @DarkOfNova |
Category: QA Tester Testing technique: TryOut
Issues (If Any): Overall Rating: (flickering) |
Taking a look at what is happening with the chrono. |
@ChruutvoLuzi can you take a look at the same conditions in the development version. I seem to see problems there as well. I think it might be the metalness or roughness of the new texture that is overlaping it. EDIT: Yeah seems like the issue is not introduced by this PR should be the same in dev, we might need to create an issue for this so Mike can sort it out with the chrono textures when someone else confirms it is the same in dev. Another pic from dev: |
This is good to merge in my opinion. All the QA problems found are either not related to this PR (chrono) or are beyond the scope of this PR (blue markings and overlapping L) and will be added in a separate PR. |
Tested: CTD while MSFS loading screen for me. |
@kberg93 and @marcman86 thanks for notifying me! There was an issue with the rebase that should now be solved. If you get the time please redownload and give it another try. |
Will do tomorrow if it isnt merged yet. 😄 |
Name: marcman86#4907 Steps made to test the Pull Request: 1.) Spawned C&D to EDDP 08R Media: Issues: None (when clock is to another PR) Overall Rating: Good! Conclusions of the testing: Works. Decals like before in my first test. Hope this helps :-) |
Category: QA Tester Testing technique: Look around. Steps you've made to test the Pull Request:
Flight notes (When done a full flight): Parked. Media: Insert screenshots, recordings, or anything relevant to the review here. Issues (If Any): None related to this PR. Overall Rating: Good. |
Just for me: why is this reverted? Cause it worked for me. At least I didn't find any issues. |
It was merged not reverted. |
Thanks. It sounded to me that this is a revert. |
No worries the revert in the title is meant as reverting the older cockpit decals that were merged with the cockpit texture rework. That one was merged with the older decals so it took away some fixes that we made to decals. Hope that makes sense. |
Summary of Changes
No changelog included since this is mostly a revert of changes that were already committed.
Screenshots
References
This PR reintroduces the changes made with previous cockpit decal PRs that were removed when the texture rework from @MoreRightRudder got merged.
It also adds the speed placard decal that was blocked before since ours was redone in textures. This is a temporary change as @DarkOfNova will be reworking the speed placard and making it a decal. There are small issues with placard right now. If you zoom in you can see L overlaps the screw and the numbers and letters aren't perfect since this is using the default decal layout. But as I said this will shortly be changed to a separate decal.
Additional context
Closes issues caused by #3431.
Discord username: Imenes#8739
Testing instructions
Besides the speed placard, make sure you check that all the decals (qnh units, throttle detent markers, landing gear arrow,...etc) that went missing with the texture rework are back in place and are up to date to textures before the rework was merged..
How to download the PR for QA
Every new commit to this PR will cause a new A32NX artifact to be created and uploaded.
The build script will have already been run with the latest changes, so no need to rerun it once you download the zip.