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CUDA/Python/Tensorflow/ARMA3/DCS:World : training a computer to kill, one game at a time.

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flyingfishfuse/Firing-solution-AI

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Firing-solution-AI

CUDA/Python/Tensorflow/ARMA3/DCS:World : training a computer to kill, one game at a time.

New project, training a AI to kill shit for me so I can focus on flying the chopper.

  • take a frame every so often
  • identify the people/vehicles/buildings/potential explosive materials
  • each "identified thing" is a seperate programmatic entity
  • if the identified target is moving, apply frame prediction to that "thread of identity"
  • lead the target, bullets have a travel time, should try to calculate that as well.
  • apply a higher level heuristic containing the coditional logic applying the "THREE RULES"... modified of course.

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CUDA/Python/Tensorflow/ARMA3/DCS:World : training a computer to kill, one game at a time.

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