CUDA/Python/Tensorflow/ARMA3/DCS:World : training a computer to kill, one game at a time.
New project, training a AI to kill shit for me so I can focus on flying the chopper.
- take a frame every so often
- identify the people/vehicles/buildings/potential explosive materials
- each "identified thing" is a seperate programmatic entity
- if the identified target is moving, apply frame prediction to that "thread of identity"
- lead the target, bullets have a travel time, should try to calculate that as well.
- apply a higher level heuristic containing the coditional logic applying the "THREE RULES"... modified of course.