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Change MobileHigh/Low to Android & iOS #20

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61 changes: 61 additions & 0 deletions .gitignore
@@ -0,0 +1,61 @@
# This .gitignore file should be placed at the root of your Unity project directory

/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/

# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# TextMesh Pro files
[Aa]ssets/TextMesh*Pro/

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# FMOD
Assets/Plugins/FMOD/Resources/FMODStudioCache.asset
Assets/StreamingAssets/**.bank
fmod_editor.log
2 changes: 1 addition & 1 deletion Assets/Plugins/Editor/FMOD/SettingsEditor.cs
Expand Up @@ -667,7 +667,7 @@ public override void OnInspectorGUI()

// ----- Windows ----------------------------------------------
DisplayPlatform(FMODPlatform.Desktop, null);
DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.PSVita, FMODPlatform.AppleTV });
DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.Android, FMODPlatform.iOS, FMODPlatform.PSVita, FMODPlatform.AppleTV });
DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.WiiU });

if (EditorGUI.EndChangeCheck())
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