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Resource.py
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Resource.py
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#####################################################################
# -*- coding: utf-8 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Ky?stil? #
# 2008 myfingershurt #
# 2008 evilynux <evilynux@gmail.com> #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import os
import sys
import time
import shutil
import stat
from Queue import Queue, Empty
from threading import Thread, BoundedSemaphore
from fretwork import log
from fretwork.task import Task
from fofix.core.VFS import getWritableResourcePath
from fofix.core import Version
from fofix.core import Config
class Loader(Thread):
def __init__(self, target, name, function, resultQueue, loaderSemaphore, onLoad = None, onCancel = None):
Thread.__init__(self)
self.semaphore = loaderSemaphore
self.target = target
self.name = name
self.function = function
self.resultQueue = resultQueue
self.result = None
self.onLoad = onLoad
self.onCancel = onCancel
self.exception = None
self.time = 0.0
self.canceled = False
#myfingershurt: the following should be global and done ONCE:
self.logLoadings = Config.get("game", "log_loadings")
if target and name:
setattr(target, name, None)
def run(self):
self.semaphore.acquire()
game_priority = Config.get("performance", "game_priority")
# Reduce priority on posix
if os.name == "posix":
# evilynux - Beware, os.nice _decreases_ priority, hence the reverse logic
os.nice(5 - game_priority)
elif os.name == "nt":
self.setPriority(priority = game_priority)
self.load()
self.semaphore.release()
self.resultQueue.put(self)
def __str__(self):
return "%s(%s) %s" % (self.function.__name__, self.name, self.canceled and "(canceled)" or "")
def setPriority(self, pid = None, priority = 2):
""" Set The Priority of a Windows Process. Priority is a value between 0-5 where
2 is normal priority. Default sets the priority of the current
python process but can take any valid process ID. """
import win32api, win32process, win32con
priorityClasses = [win32process.IDLE_PRIORITY_CLASS,
win32process.BELOW_NORMAL_PRIORITY_CLASS,
win32process.NORMAL_PRIORITY_CLASS,
win32process.ABOVE_NORMAL_PRIORITY_CLASS,
win32process.HIGH_PRIORITY_CLASS,
win32process.REALTIME_PRIORITY_CLASS]
threadPriorities = [win32process.THREAD_PRIORITY_IDLE,
#win32process.THREAD_PRIORITY_ABOVE_IDLE,
#win32process.THREAD_PRIORITY_LOWEST,
win32process.THREAD_PRIORITY_BELOW_NORMAL,
win32process.THREAD_PRIORITY_NORMAL,
win32process.THREAD_PRIORITY_ABOVE_NORMAL,
win32process.THREAD_PRIORITY_HIGHEST,
win32process.THREAD_PRIORITY_TIME_CRITICAL]
pid = win32api.GetCurrentProcessId()
tid = win32api.GetCurrentThread()
handle = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, True, pid)
win32process.SetPriorityClass(handle, priorityClasses[priority])
win32process.SetThreadPriority(tid, threadPriorities[priority])
if Config.get('performance', 'restrict_to_first_processor'):
win32process.SetProcessAffinityMask(handle, 1)
def cancel(self):
self.canceled = True
def load(self):
try:
start = time.time()
self.result = self.function()
self.time = time.time() - start
except:
self.exception = sys.exc_info()
def finish(self):
if self.canceled:
if self.onCancel:
self.onCancel()
return
if self.logLoadings == 1:
log.info("Loaded %s.%s in %.3f seconds" % (self.target.__class__.__name__, self.name, self.time))
if self.exception:
raise self.exception[0], self.exception[1], self.exception[2]
if self.target and self.name:
setattr(self.target, self.name, self.result)
if self.onLoad:
self.onLoad(self.result)
return self.result
def __call__(self):
self.join()
return self.result
#stump: The VFS is probably going to render a lot of this obsolete.
class Resource(Task):
def __init__(self, dataPath = os.path.join("..", "data")):
self.resultQueue = Queue()
self.dataPaths = [dataPath]
self.loaderSemaphore = BoundedSemaphore(value = 1)
self.loaders = []
#myfingershurt: the following should be global, and only done at startup. Not every damn time a file is loaded.
self.songPath = []
self.baseLibrary = Config.get("setlist", "base_library")
#evilynux - Support for songs in ~/.fretsonfire/songs (GNU/Linux and MacOS X)
if self.baseLibrary == "None" and os.name == "posix":
path = os.path.expanduser("~/." + Version.PROGRAM_UNIXSTYLE_NAME)
if os.path.isdir(path):
self.baseLibrary = path
Config.set("setlist", "base_library", path)
if self.baseLibrary and os.path.isdir(self.baseLibrary):
self.songPath = [self.baseLibrary]
self.logLoadings = Config.get("game", "log_loadings")
#myfingershurt: Need a function to refresh the base library after a new one is selected:
def refreshBaseLib(self):
self.baseLibrary = Config.get("setlist", "base_library")
if self.baseLibrary and os.path.isdir(self.baseLibrary):
self.songPath = [self.baseLibrary]
def addDataPath(self, path):
if path not in self.dataPaths:
self.dataPaths = [path] + self.dataPaths
def removeDataPath(self, path):
if path in self.dataPaths:
self.dataPaths.remove(path)
def fileName(self, *name, **args):
#myfingershurt: the following should be global, and only done at startup. Not every damn time a file is loaded.
songPath = self.songPath
if not args.get("writable", False):
for dataPath in self.dataPaths + songPath:
readOnlyPath = os.path.join(dataPath, *name)
# If the requested file is in the read-write path and not in the
# read-only path, use the existing read-write one.
if os.path.isfile(readOnlyPath):
return readOnlyPath
elif os.path.isdir(readOnlyPath):
return readOnlyPath
readWritePath = os.path.join(getWritableResourcePath(), *name)
if os.path.isfile(readWritePath):
return readWritePath
return readOnlyPath
else:
for dataPath in [self.dataPaths[-1]] + songPath:
readOnlyPath = os.path.join(dataPath, *name)
if not (os.path.isfile(readOnlyPath) or os.path.isdir(readOnlyPath)):
continue
try:
# First see if we can write to the original file
if os.access(readOnlyPath, os.W_OK):
return readOnlyPath
# If the original file does not exist, see if we can write to its directory
if not os.path.isfile(readOnlyPath) and os.access(os.path.dirname(readOnlyPath), os.W_OK):
pass
except:
raise
# If the resource exists in the read-only path, make a copy to the
# read-write path.
readWritePath = os.path.join(getWritableResourcePath(), *name)
if not os.path.isfile(readWritePath) and os.path.isfile(readOnlyPath):
log.info("Copying '%s' to writable data directory." % "/".join(name))
try:
os.makedirs(os.path.dirname(readWritePath))
except:
pass
shutil.copy(readOnlyPath, readWritePath)
self.makeWritable(readWritePath)
# Create directories if needed
if not os.path.isdir(readWritePath) and os.path.isdir(readOnlyPath):
log.info("Creating writable directory '%s'." % "/".join(name))
os.makedirs(readWritePath)
self.makeWritable(readWritePath)
return readWritePath
return readOnlyPath
def makeWritable(self, path):
os.chmod(path, stat.S_IWRITE | stat.S_IREAD | stat.S_IEXEC)
def load(self, target = None, name = None, function = lambda: None, synch = False, onLoad = None, onCancel = None):
"""
Load a file into memory, as either a foreground or background operation.
'function' is the user code that actually loads the file. 'synch' controls
how 'function' is called: if synch==True, then function is called immediately,
and whatever it returns is returned by this function. If sync==False, then a
Loader is created to call 'function' on another thread, and the Loader is
returned by this function.
After loading is complete, the loaded object will be assigned to (target).(name)
if both are defined.
:param target: None, or object to receive loaded file.
:param name: None, or name of attribute of 'target' to receive loaded file.
:param function: function to call to perform the loading
:param synch: True to do the loading now, False to return now and load the file in a background thread.
:param onLoad: function to call when loading is completed.
:param onCancel: function to call when loading is canceled.
:return: If synch == True, returns the object returned by 'function';
else returns an instance of fofix.core.Loader.
"""
if self.logLoadings == 1:
log.info("Loading %s.%s %s" % (target.__class__.__name__, name, synch and "synchronously" or "asynchronously"))
l = Loader(target, name, function, self.resultQueue, self.loaderSemaphore, onLoad = onLoad, onCancel = onCancel)
if synch:
l.load()
return l.finish()
else:
self.loaders.append(l)
l.start()
return l
def run(self, ticks):
try:
loader = self.resultQueue.get_nowait()
loader.finish()
self.loaders.remove(loader)
except Empty:
pass