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MainMenu.py
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MainMenu.py
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#####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 myfingershurt #
# 2008 Blazingamer #
# 2008 evilynux <evilynux@gmail.com> #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import random
import string
import sys
import os
from fretwork import log
from fretwork.audio import Music
from fofix.core.View import BackgroundLayer
from fofix.core.Image import drawImage
from fofix.core.Shader import shaders
from fofix.game.Lobby import Lobby
from fofix.core.constants import *
from fofix.core.Language import _
from fofix.game.Menu import Menu
from fofix.core import Config
from fofix.game import Dialogs
from fofix.core import Settings
from fofix.core import Version
from fofix.core import VFS
class MainMenu(BackgroundLayer):
def __init__(self, engine):
self.engine = engine
self.logClassInits = Config.get("game", "log_class_inits")
if self.logClassInits == 1:
log.debug("MainMenu class init (MainMenu.py)...")
self.time = 0.0
self.nextLayer = None
self.visibility = 0.0
self.active = False
self.showStartupMessages = False
self.gfxVersionTag = Config.get("game", "gfx_version_tag")
self.chosenNeck = Config.get("game", "default_neck")
exists = 0
if engine.loadImgDrawing(self, "ok", os.path.join("necks",self.chosenNeck+".png")):
exists = 1
elif engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_"+self.chosenNeck+".png")):
exists = 1
#MFH - fallback logic now supports a couple valid default neck filenames
#MFH - check for Neck_1
if exists == 0:
if engine.loadImgDrawing(self, "ok", os.path.join("necks","Neck_1.png")):
Config.set("game", "default_neck", "1")
log.warn("Default chosen neck not valid; fallback Neck_1.png forced.")
exists = 1
#MFH - check for defaultneck
if exists == 0:
if engine.loadImgDrawing(self, "ok", os.path.join("necks","defaultneck.png")):
log.warn("Default chosen neck not valid; fallback defaultneck.png forced.")
Config.set("game", "default_neck", "defaultneck")
exists = 1
else:
log.error("Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!")
#Get theme
self.theme = self.engine.data.theme
self.themeCoOp = self.engine.data.themeCoOp
self.themename = self.engine.data.themeLabel
self.useSoloMenu = self.engine.theme.use_solo_submenu
allowMic = True
self.menux = self.engine.theme.menuPos[0]
self.menuy = self.engine.theme.menuPos[1]
self.rbmenu = self.engine.theme.menuRB
#MFH
self.main_menu_scale = self.engine.theme.main_menu_scaleVar
self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar
if not self.engine.loadImgDrawing(self, "background", os.path.join("themes",self.themename,"menu","mainbg.png")):
self.background = None
self.engine.loadImgDrawing(self, "BGText", os.path.join("themes",self.themename,"menu","maintext.png"))
self.engine.loadImgDrawing(self, "optionsBG", os.path.join("themes",self.themename,"menu","optionsbg.png"))
self.engine.loadImgDrawing(self, "optionsPanel", os.path.join("themes",self.themename,"menu","optionspanel.png"))
#racer: added version tag
if self.gfxVersionTag or self.engine.theme.versiontag:
if not self.engine.loadImgDrawing(self, "version", os.path.join("themes",self.themename,"menu","versiontag.png")):
if not self.engine.loadImgDrawing(self, "version", "versiontag.png"): #falls back on default versiontag.png in data\ folder
self.version = None
else:
self.version = None
#myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters)
self.files = None
filepath = self.engine.getPath(os.path.join("themes",self.themename,"sounds"))
if os.path.isdir(filepath):
self.files = []
allfiles = os.listdir(filepath)
for name in allfiles:
if os.path.splitext(name)[1] == ".ogg":
if string.find(name,"menu") > -1:
self.files.append(name)
if self.files:
i = random.randint(0,len(self.files)-1)
filename = self.files[i]
sound = os.path.join("themes",self.themename,"sounds",filename)
self.menumusic = True
engine.menuMusic = True
self.song = Music(self.engine.resource.fileName(sound))
self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
self.song.play(0) #no loop
else:
self.menumusic = False
self.opt_text_color = self.engine.theme.opt_text_colorVar
self.opt_selected_color = self.engine.theme.opt_selected_colorVar
trainingMenu = [
(_("Tutorials"), self.showTutorial),
(_("Practice"), lambda: self.newLocalGame(mode1p = 1)),
]
self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size]
self.opt_text_color = self.engine.theme.opt_text_colorVar
self.opt_selected_color = self.engine.theme.opt_selected_colorVar
if self.BGText:
strCareer = ""
strQuickplay = ""
strSolo = ""
strMultiplayer = ""
strTraining = ""
strSettings = ""
strQuit = ""
else:
strCareer = "Career"
strQuickplay = "Quickplay"
strSolo = "Solo"
strMultiplayer = "Multiplayer"
strTraining = "Training"
strSettings = "Settings"
strQuit = "Quit"
multPlayerMenu = [
(_("Face-Off"), lambda: self.newLocalGame(players = 2, maxplayers = 4)),
(_("Pro Face-Off"), lambda: self.newLocalGame(players = 2, mode2p = 1, maxplayers = 4)),
(_("FoFiX Co-Op"), lambda: self.newLocalGame(players = 2, mode2p = 3, maxplayers = 4, allowMic = allowMic)),
(_("RB Co-Op"), lambda: self.newLocalGame(players = 2, mode2p = 4, maxplayers = 4, allowMic = allowMic)),
]
if not self.useSoloMenu:
mainMenu = [
(strCareer, lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)),
(strQuickplay, lambda: self.newLocalGame(allowMic = allowMic)),
((strMultiplayer,"multiplayer"), multPlayerMenu),
((strTraining,"training"), trainingMenu),
((strSettings,"settings"), self.settingsMenu),
(strQuit, self.quit),
]
else:
soloMenu = [
(_("Solo Tour"), lambda: self.newLocalGame(mode1p = 2, allowMic = allowMic)),
(_("Quickplay"), lambda: self.newLocalGame(allowMic = allowMic)),
]
mainMenu = [
((strSolo,"solo"), soloMenu),
((strMultiplayer,"multiplayer"), multPlayerMenu),
((strTraining,"training"), trainingMenu),
((strSettings,"settings"), self.settingsMenu),
(strQuit, self.quit),
]
w, h, = self.engine.view.geometry[2:4]
self.menu = Menu(self.engine, mainMenu, onClose = lambda: self.engine.view.popLayer(self), pos = (self.menux, .75-(.75*self.menuy)))
engine.mainMenu = self #Points engine.mainMenu to the one and only MainMenu object instance
## whether the main menu has come into view at least once
self.shownOnce = False
def settingsMenu(self):
if self.engine.advSettings:
self.settingsMenuObject = Settings.SettingsMenu(self.engine)
else:
self.settingsMenuObject = Settings.BasicSettingsMenu(self.engine)
return self.settingsMenuObject
def shown(self):
self.engine.view.pushLayer(self.menu)
shaders.checkIfEnabled()
if not self.shownOnce:
self.shownOnce = True
if hasattr(sys, 'frozen'):
# Check whether this is a release binary being run from an svn/git
# working copy or whether this is an svn/git binary not being run
# from an corresponding working copy.
currentVcs, buildVcs = None, None
if VFS.isdir('/gameroot/.git'):
currentVcs = 'git'
elif VFS.isdir('/gameroot/src/.svn'):
currentVcs = 'Subversion'
if 'git' in Version.version():
buildVcs = 'git'
elif 'svn' in Version.version():
buildVcs = 'Subversion'
if currentVcs != buildVcs:
if buildVcs is None:
msg = _('This binary release is being run from a %(currentVcs)s working copy. This is not the correct way to run FoFiX from %(currentVcs)s. Please see one of the following web pages to set your %(currentVcs)s working copy up correctly:') + \
'\n\nhttp://code.google.com/p/fofix/wiki/RunningUnderPython26' + \
'\nhttp://code.google.com/p/fofix/wiki/RequiredSourceModules'
else:
msg = _('This binary was built from a %(buildVcs)s working copy but is not running from one. The FoFiX Team will not provide any support whatsoever for this binary. Please see the following site for official binary releases:') + \
'\n\nhttp://code.google.com/p/fofix/'
Dialogs.showMessage(self.engine, msg % {'buildVcs': buildVcs, 'currentVcs': currentVcs})
def runMusic(self):
if self.menumusic and not self.song.isPlaying(): #re-randomize
if self.files:
i = random.randint(0,len(self.files)-1)
filename = self.files[i]
sound = os.path.join("themes",self.themename,"sounds",filename)
self.menumusic = True
self.engine.menuMusic = True
self.song = Music(self.engine.resource.fileName(sound))
self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
self.song.play(0)
else:
self.menumusic = False
self.engine.menuMusic = False
def setMenuVolume(self):
if self.menumusic and self.song.isPlaying():
self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
def cutMusic(self):
if self.menumusic:
if self.song and not self.engine.menuMusic:
self.song.fadeout(1400)
def hidden(self):
self.engine.view.popLayer(self.menu)
self.cutMusic()
if self.nextLayer:
self.engine.view.pushLayer(self.nextLayer())
self.nextLayer = None
else:
self.engine.quit()
def quit(self):
self.engine.view.popLayer(self.menu)
def launchLayer(self, layerFunc):
if not self.nextLayer:
self.nextLayer = layerFunc
self.engine.view.popAllLayers()
def showTutorial(self):
# evilynux - Make sure tutorial exists before launching
tutorialpath = self.engine.tutorialFolder
if not os.path.isdir(self.engine.resource.fileName(tutorialpath)):
log.debug("No folder found: %s" % tutorialpath)
Dialogs.showMessage(self.engine, _("No tutorials found!"))
return
self.engine.startWorld(1, None, 0, 0, tutorial = True)
self.launchLayer(lambda: Lobby(self.engine))
#MFH: adding deprecated support for EOF's method of quickstarting a song to test it
def newSinglePlayerGame(self):
self.newLocalGame() #just call start function with default settings = 1p quickplay
def newLocalGame(self, players=1, mode1p=0, mode2p=0, maxplayers = None, allowGuitar = True, allowDrum = True, allowMic = False): #mode1p=0(quickplay),1(practice),2(career) / mode2p=0(faceoff),1(profaceoff)
self.engine.startWorld(players, maxplayers, mode1p, mode2p, allowGuitar, allowDrum, allowMic)
self.launchLayer(lambda: Lobby(self.engine))
def restartGame(self):
splash = Dialogs.showLoadingSplashScreen(self.engine, "")
self.engine.view.pushLayer(Lobby(self.engine))
Dialogs.hideLoadingSplashScreen(self.engine, splash)
def showMessages(self):
msg = self.engine.startupMessages.pop()
self.showStartupMessages = False
Dialogs.showMessage(self.engine, msg)
def run(self, ticks):
self.time += ticks / 50.0
if self.showStartupMessages:
self.showMessages()
if len(self.engine.startupMessages) > 0:
self.showStartupMessages = True
if self.engine.cmdPlay == 1:
self.engine.cmdPlay = 4
elif self.engine.cmdPlay == 4: #this frame runs the engine an extra loop to allow the font to load...
#evilynux - improve cmdline support
self.engine.cmdPlay = 2
players, mode1p, mode2p = self.engine.cmdMode
self.newLocalGame(players = players, mode1p = mode1p, mode2p = mode2p)
elif self.engine.cmdPlay == 3:
self.quit()
if (not self.engine.world) or (not self.engine.world.scene): #MFH
self.runMusic()
def render(self, visibility, topMost):
self.engine.view.setViewport(1,0)
self.visibility = visibility
if self.rbmenu:
v = 1.0 - ((1 - visibility) ** 2)
else:
v = 1
if v == 1:
self.engine.view.transitionTime = 1
if self.menu.active and not self.active:
self.active = True
w, h, = self.engine.view.geometry[2:4]
if self.active:
if self.engine.view.topLayer() is not None:
if self.optionsBG:
drawImage(self.optionsBG, (self.opt_bkg_size[2],-self.opt_bkg_size[3]), (w*self.opt_bkg_size[0],h*self.opt_bkg_size[1]), stretched = FULL_SCREEN)
if self.optionsPanel:
drawImage(self.optionsPanel, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN)
else:
drawImage(self.engine.data.loadingImage, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN)
if self.menu.active and self.engine.cmdPlay == 0:
if self.background is not None:
#MFH - auto-scaling
drawImage(self.background, (1.0,-1.0), (w/2, h/2), stretched = FULL_SCREEN)
if self.BGText:
numOfChoices = len(self.menu.choices)
for i in range(numOfChoices):
#Item selected
if self.menu.currentIndex == i:
xpos = (.5,1)
#Item unselected
else:
xpos = (0,.5)
#which item?
ypos = (1/float(numOfChoices) * i, 1/float(numOfChoices) * (i + 1))
textcoord = (w*self.menux,h*self.menuy-(h*self.main_menu_vspacing)*i)
sFactor = self.main_menu_scale
wFactor = xpos[1] - xpos[0]
hFactor = ypos[1] - ypos[0]
drawImage(self.BGText,
scale = (wFactor*sFactor,-hFactor*sFactor),
coord = textcoord,
rect = (xpos[0],xpos[1],ypos[0],ypos[1]), stretched = KEEP_ASPECT | FIT_WIDTH)
#racer: added version tag to main menu:
if self.version is not None:
wfactor = (w * self.engine.theme.versiontagScale) / self.version.width1()
drawImage(self.version,( wfactor, -wfactor ),(w*self.engine.theme.versiontagposX, h*self.engine.theme.versiontagposY)) #worldrave - Added theme settings to control X+Y positions of versiontag.