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Input.py
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Input.py
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#####################################################################
# -*- coding: utf-8 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 myfingershurt #
# 2008 Glorandwarf #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import pygame
haveMidi = False
try:
import pygame.midi
haveMidi = True
except ImportError:
haveMidi = False
from fretwork import log
from fretwork.audio import Music
from fretwork.task import Task
from fofix.core.Player import Controls
from fofix.core import Player
from fofix.core import Config
class KeyListener(object):
def keyPressed(self, key, unicode):
pass
def keyReleased(self, key):
pass
def lostFocus(self):
pass
def exitRequested(self):
pass
class MouseListener(object):
def mouseButtonPressed(self, button, pos):
pass
def mouseButtonReleased(self, button, pos):
pass
def mouseMoved(self, pos, rel):
pass
class SystemEventListener(object):
def screenResized(self, size):
pass
def restartRequested(self):
pass
def musicFinished(self):
pass
def quit(self):
pass
MusicFinished = pygame.USEREVENT
class Input(Task):
def __init__(self):
self.logClassInits = Config.get("game", "log_class_inits")
if self.logClassInits == 1:
log.debug("Input class init (Input.py)...")
Task.__init__(self)
self.mouse = pygame.mouse
self.mouseListeners = []
self.keyListeners = []
self.systemListeners = []
self.priorityKeyListeners = []
self.controls = Controls()
self.activeGameControls = []
self.p2Nav = self.controls.p2Nav
self.type1 = self.controls.type[0]
self.keyCheckerMode = Config.get("game","key_checker_mode")
self.disableKeyRepeat()
self.gameGuitars = 0
self.gameDrums = 0
self.gameMics = 0
self.gameBots = 0
# Initialize joysticks
pygame.joystick.init()
self.joystickNames = {}
self.joystickAxes = {}
self.joystickHats = {}
self.joysticks = [pygame.joystick.Joystick(id) for id in range(pygame.joystick.get_count())]
for j in self.joysticks:
j.init()
self.joystickNames[j.get_id()] = j.get_name()
self.joystickAxes[j.get_id()] = [0] * j.get_numaxes()
self.joystickHats[j.get_id()] = [(0, 0)] * j.get_numhats()
log.debug("%d joysticks found." % len(self.joysticks))
# Enable music events
Music.setEndEvent(MusicFinished)
#Music.setEndEvent() #MFH - no event required?
# Custom key names
self.getSystemKeyName = pygame.key.name
pygame.key.name = self.getKeyName
self.midi = []
if haveMidi:
pygame.midi.init()
for i in range(pygame.midi.get_count()):
interface, name, is_input, is_output, is_opened = pygame.midi.get_device_info(i)
log.debug("Found MIDI device: %s on %s" % (name, interface))
if not is_input:
log.debug("MIDI device is not an input device.")
continue
try:
self.midi.append(pygame.midi.Input(i))
log.debug("Device opened as device number %d." % len(self.midi))
except pygame.midi.MidiException:
log.error("Error opening device for input.")
if len(self.midi) == 0:
log.debug("No MIDI input ports found.")
else:
log.notice("MIDI input support is not available; install at least pygame 1.9 to get it.")
def showMouse(self):
pygame.mouse.set_visible(True)
def hideMouse(self):
pygame.mouse.set_visible(False)
def reloadControls(self):
self.controls = Controls()
def pluginControls(self):
self.gameDrums = 0
self.gameGuitars = 0
self.gameMics = 0
Player.pluginControls(self.activeGameControls)
for i in self.activeGameControls:
if self.controls.type[i] == -1:
self.gameBots += 1
elif self.controls.type[i] in Player.DRUMTYPES:
self.gameDrums += 1
elif self.controls.type[i] in Player.MICTYPES:
self.gameMics += 1
elif self.controls.type[i] in Player.GUITARTYPES:
self.gameGuitars += 1
def getAnalogKill(self, player):
return self.controls.analogKill[self.activeGameControls[player]]
def getAnalogSP(self, player):
return self.controls.analogSP[self.activeGameControls[player]]
def getAnalogSPThresh(self, player):
return self.controls.analogSPThresh[self.activeGameControls[player]]
def getAnalogSPSense(self, player):
return self.controls.analogSPSense[self.activeGameControls[player]]
def getAnalogSlide(self, player):
return self.controls.analogSlide[self.activeGameControls[player]]
def getAnalogFX(self, player):
return self.controls.analogFX[self.activeGameControls[player]] #FIXME: Analog FX
def getTwoChord(self, player):
return self.controls.twoChord[self.activeGameControls[player]]
def disableKeyRepeat(self):
pygame.key.set_repeat(0, 0)
def enableKeyRepeat(self):
pygame.key.set_repeat(300, 30)
def addMouseListener(self, listener):
if listener not in self.mouseListeners:
self.mouseListeners.append(listener)
def removeMouseListener(self, listener):
if listener in self.mouseListeners:
self.mouseListeners.remove(listener)
def addKeyListener(self, listener, priority = False):
if priority:
if listener not in self.priorityKeyListeners:
self.priorityKeyListeners.append(listener)
else:
if listener not in self.keyListeners:
self.keyListeners.append(listener)
def removeKeyListener(self, listener):
if listener in self.keyListeners:
self.keyListeners.remove(listener)
if listener in self.priorityKeyListeners:
self.priorityKeyListeners.remove(listener)
def addSystemEventListener(self, listener):
if listener not in self.systemListeners:
self.systemListeners.append(listener)
def removeSystemEventListener(self, listener):
if listener in self.systemListeners:
self.systemListeners.remove(listener)
def broadcastEvent(self, listeners, function, *args):
for l in reversed(listeners):
if getattr(l, function)(*args):
return True
else:
return False
def broadcastSystemEvent(self, name, *args):
return self.broadcastEvent(self.systemListeners, name, *args)
def encodeMidiButton(self, midi, button):
return 0x40000 + (midi << 8 ) + button
def decodeMidiButton(self, id):
id -= 0x40000
return (id >> 8, id & 0xff)
def encodeJoystickButton(self, joystick, button):
return 0x10000 + (joystick << 8) + button
def encodeJoystickAxis(self, joystick, axis, end):
return 0x20000 + (joystick << 8) + (axis << 4) + end
def encodeJoystickHat(self, joystick, hat, pos):
v = int((pos[1] + 1) * 3 + (pos[0] + 1))
return 0x30000 + (joystick << 8) + (hat << 4) + v
def decodeJoystickButton(self, id):
id -= 0x10000
return (id >> 8, id & 0xff)
def decodeJoystickAxis(self, id):
id -= 0x20000
return (id >> 8, (id >> 4) & 0xf, id & 0xf)
def decodeJoystickHat(self, id):
id -= 0x30000
v = id & 0xf
x, y = (v % 3) - 1, (v / 3) - 1
return (id >> 8, (id >> 4) & 0xf, (x, y))
#myfingershurt: new function specifically for detecting an analog whammy input:
def getWhammyAxis(self, id):
if id < 0x30000 and id >= 0x20000:
joy, axis, end = self.decodeJoystickAxis(id)
return (True, joy, axis)
else:
return (False, 0, 0)
def getJoysticksUsed(self, keys):
midis = []
joys = []
for id in keys:
if id >= 0x40000:
midi, but = self.decodeMidiButton(id)
if midi not in midis:
midis.append(midi)
elif id >= 0x30000:
joy, axis, pos = self.decodeJoystickHat(id)
if joy not in joys:
joys.append(joy)
elif id >= 0x20000:
joy, axis, end = self.decodeJoystickAxis(id)
if joy not in joys:
joys.append(joy)
elif id >= 0x10000:
joy, but = self.decodeJoystickButton(id)
if joy not in joys:
joys.append(joy)
return [joys, midis]
def getKeyName(self, id):
if id >= 0x40000:
midi, but = self.decodeMidiButton(id)
return "Midi #%d-%d" % (midi + 1, but)
elif id >= 0x30000:
joy, axis, pos = self.decodeJoystickHat(id)
return "Joy #%d, hat %d %s" % (joy + 1, axis, pos)
elif id >= 0x20000:
joy, axis, end = self.decodeJoystickAxis(id)
return "Joy #%d, axis %d %s" % (joy + 1, axis, (end == 1) and "high" or "low")
elif id >= 0x10000:
joy, but = self.decodeJoystickButton(id)
return "Joy #%d, %s" % (joy + 1, chr(ord('A') + but))
return self.getSystemKeyName(id)
def run(self, ticks):
pygame.event.pump()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if not self.broadcastEvent(self.priorityKeyListeners, "keyPressed", event.key, event.unicode):
self.broadcastEvent(self.keyListeners, "keyPressed", event.key, event.unicode)
elif event.type == pygame.KEYUP:
if not self.broadcastEvent(self.priorityKeyListeners, "keyReleased", event.key):
self.broadcastEvent(self.keyListeners, "keyReleased", event.key)
elif event.type == pygame.MOUSEMOTION:
self.broadcastEvent(self.mouseListeners, "mouseMoved", event.pos, event.rel)
elif event.type == pygame.MOUSEBUTTONDOWN:
self.broadcastEvent(self.mouseListeners, "mouseButtonPressed", event.button, event.pos)
elif event.type == pygame.MOUSEBUTTONUP:
self.broadcastEvent(self.mouseListeners, "mouseButtonReleased", event.button, event.pos)
elif event.type == pygame.VIDEORESIZE:
self.broadcastEvent(self.systemListeners, "screenResized", event.size)
elif event.type == pygame.QUIT:
self.broadcastEvent(self.systemListeners, "quit")
elif event.type == pygame.ACTIVEEVENT: # akedrou - catch for pause onLoseFocus
if (event.state == 2 or event.state == 6) and event.gain == 0:
self.broadcastEvent(self.keyListeners, "lostFocus") # as a key event, since Scene clients don't handle system events
elif event.type == MusicFinished:
self.broadcastEvent(self.systemListeners, "musicFinished")
elif event.type == pygame.JOYBUTTONDOWN: # joystick buttons masquerade as keyboard events
id = self.encodeJoystickButton(event.joy, event.button)
if not self.broadcastEvent(self.priorityKeyListeners, "keyPressed", id, u'\x00'):
self.broadcastEvent(self.keyListeners, "keyPressed", id, u'\x00')
elif event.type == pygame.JOYBUTTONUP:
id = self.encodeJoystickButton(event.joy, event.button)
if not self.broadcastEvent(self.priorityKeyListeners, "keyReleased", id):
self.broadcastEvent(self.keyListeners, "keyReleased", id)
elif event.type == pygame.JOYAXISMOTION:
try:
threshold = .8
state = self.joystickAxes[event.joy][event.axis]
keyEvent = None
if event.value > threshold and state != 1:
self.joystickAxes[event.joy][event.axis] = 1
keyEvent = "keyPressed"
args = (self.encodeJoystickAxis(event.joy, event.axis, 1), u'\x00')
state = 1
elif event.value < -threshold and state != -1:
keyEvent = "keyPressed"
args = (self.encodeJoystickAxis(event.joy, event.axis, 0), u'\x00')
state = -1
elif state != 0:
keyEvent = "keyReleased"
args = (self.encodeJoystickAxis(event.joy, event.axis, (state == 1) and 1 or 0), )
state = 0
if keyEvent:
self.joystickAxes[event.joy][event.axis] = state
if not self.broadcastEvent(self.priorityKeyListeners, keyEvent, *args):
self.broadcastEvent(self.keyListeners, keyEvent, *args)
except KeyError:
pass
elif event.type == pygame.JOYHATMOTION:
try:
state = self.joystickHats[event.joy][event.hat]
keyEvent = None
# Stump's PS3 GH3 up-and-down-strumming patch
if event.value != (0, 0) and state != (0, 0):
keyEvent = "keyReleased"
args = (self.encodeJoystickHat(event.joy, event.hat, state), )
state = (0, 0)
pygame.event.post(event)
elif event.value != (0, 0) and state == (0, 0):
self.joystickHats[event.joy][event.hat] = event.value
keyEvent = "keyPressed"
args = (self.encodeJoystickHat(event.joy, event.hat, event.value), u'\x00')
state = event.value
else:
keyEvent = "keyReleased"
args = (self.encodeJoystickHat(event.joy, event.hat, state), )
state = (0, 0)
if keyEvent:
self.joystickHats[event.joy][event.hat] = state
if not self.broadcastEvent(self.priorityKeyListeners, keyEvent, *args):
self.broadcastEvent(self.keyListeners, keyEvent, *args)
except KeyError:
pass
for i, device in enumerate(self.midi):
while True:
data = device.read(1)
if len(data) > 0:
midimsg = data[0][0]
id = self.encodeMidiButton(i, midimsg[1])
#MFH - must check for 0x80 - 0x8F for Note Off events (keyReleased) and 0x90 - 0x9F for Note On events (keyPressed)
noteOn = False
noteOff = False
if (midimsg[0] >= 0x90) and (midimsg[0] <= 0x9F): #note ON range
if midimsg[2] > 0: #velocity > 0, confirmed note on
noteOn = True
else: #velocity is 0 - this is pretty much a note off.
noteOff = True
elif (midimsg[0] >= 0x80) and (midimsg[0] <= 0x8F): #note OFF range
noteOff = True
if noteOn:
if not self.broadcastEvent(self.priorityKeyListeners, "keyPressed", id, u'\x00'):
self.broadcastEvent(self.keyListeners, "keyPressed", id, u'\x00')
elif noteOff:
if not self.broadcastEvent(self.priorityKeyListeners, "keyReleased", id):
self.broadcastEvent(self.keyListeners, "keyReleased", id)
else:
break
# glorandwarf: check that there are no control conflicts #FIXME
def checkControls(self):
if self.controls.isKeyMappingOK() is False:
log.warn("Conflicting player controls, resetting to defaults")
self.controls.restoreDefaultKeyMappings()
self.reloadControls()
# glorandwarf: sets the new key mapping and checks for a conflict
def setNewKeyMapping(self, section, option, key, control):
return Player.setNewKeyMapping(section, option, key, control)