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Menu.py
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Menu.py
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#####################################################################
# -*- coding: utf-8 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# 2008 myfingershurt #
# 2008 evilynux <evilynux@gmail.com> #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
from __future__ import with_statement
import math
import os
from OpenGL.GL import *
import pygame
from fretwork import log
from fofix.core.Input import KeyListener
from fofix.core.Image import drawImage
from fofix.core.View import Layer
from fofix.core import Player
from fofix.core import Data
from fofix.core.constants import *
class Choice:
def __init__(self, text, callback, name = None, values = None, valueIndex = 0, append_submenu_char = True, tipText = None):
self.text = unicode(text)
self.callback = callback
self.name = name
self.values = values
self.valueIndex = valueIndex
self.append_submenu_char = append_submenu_char
self.tipText = tipText
if self.text.endswith(" >"):
self.text = text[:-2]
self.isSubMenu = True
else:
self.isSubMenu = isinstance(self.callback, Menu) or isinstance(self.callback, list)
#MFH - add support for passing position values to the callback "next menu"
def trigger(self, engine = None):
if engine and isinstance(self.callback, list):
#MFH
if self.values:
nextMenu = Menu(engine, self.callback, name = self.name, pos = self.values, selectedIndex = self.valueIndex )
else:
nextMenu = Menu(engine, self.callback, name = self.name)
elif engine and isinstance(self.callback, Menu):
nextMenu = self.callback
elif self.values:
nextMenu = self.callback(self.values[self.valueIndex])
else:
nextMenu = self.callback()
if isinstance(nextMenu, Menu):
engine.view.pushLayer(nextMenu)
def selectNextValue(self):
if self.values:
self.valueIndex = (self.valueIndex + 1) % len(self.values)
self.trigger()
def selectPreviousValue(self):
if self.values:
self.valueIndex = (self.valueIndex - 1) % len(self.values)
self.trigger()
def getText(self, selected):
if not self.values:
if self.isSubMenu and self.append_submenu_char:
return "%s >" % self.text
return self.text
if selected:
return "%s: %s%s%s" % (self.text, Data.LEFT, self.values[self.valueIndex], Data.RIGHT)
else:
return "%s: %s" % (self.text, self.values[self.valueIndex])
class Menu(Layer, KeyListener):
def __init__(self, engine, choices, name = None, onClose = None, onCancel = None, pos = (.2, .31), viewSize = 6, fadeScreen = False, font = "font", mainMenu = None, textColor = None, selectedColor = None, append_submenu_char = True, selectedIndex = None, showTips = True, selectedBox = False):
self.engine = engine
self.logClassInits = self.engine.config.get("game", "log_class_inits")
if self.logClassInits == 1:
log.debug("Menu class init (Menu.py)...")
#Get theme
self.themename = self.engine.data.themeLabel
self.theme = self.engine.data.theme
self.choices = []
self.currentIndex = 0
#MFH
if selectedIndex:
self.currentIndex = selectedIndex
self.time = 0
self.onClose = onClose
self.onCancel = onCancel
self.viewOffset = 0
self.name = name # akedrou - for graphical support
self.mainMenu = False
self.graphicMenu = False
self.useSelectedBox = selectedBox
self.useGraphics = self.engine.config.get("game", "use_graphical_submenu")
self.gfxText = None
self.scrolling = 0
self.delay = 0
self.rate = 0
self.scroller = [0, self.scrollUp, self.scrollDown, self.scrollLeft, self.scrollRight]
self.textColor = textColor
self.selectedColor = selectedColor
self.tipColor = self.engine.theme.menuTipTextColor
self.drumNav = self.engine.config.get("game", "drum_navigation") #MFH
if self.name and self.useGraphics > 0:
try:
if self.engine.loadImgDrawing(self, "menuBackground", os.path.join("themes",self.themename,"menu","%s.png" % self.name)):
if self.menuBackground.height1() == 1:
raise KeyError
else:
raise KeyError
self.gfxText = "%stext%d" % (self.name, len(choices))
if not self.engine.loadImgDrawing(self, "menuText", os.path.join("themes",self.themename,"menu","%s.png" % self.gfxText)):
raise KeyError
self.graphicMenu = True
self.menux = self.engine.theme.submenuX[self.gfxText]
self.menuy = self.engine.theme.submenuY[self.gfxText]
self.menuScale = self.engine.theme.submenuScale[self.gfxText]
self.vSpace = self.engine.theme.submenuVSpace[self.gfxText]
if str(self.menux) != "None" and str(self.menuy) != "None":
self.menux = float(self.menux)
self.menuy = float(self.menuy)
else:
self.menux = .4
self.menuy = .4
if str(self.menuScale) != "None":
self.menuScale = float(self.menuScale)
else:
self.menuScale = .5
if str(self.vSpace) != "None":
self.vSpace = float(self.vSpace)
else:
self.vSpace = .08
log.debug("Graphic menu enabled for submenu: %s" % self.name)
except KeyError:
log.warn("Your theme does not appear to properly support the %s graphical submenu. Check to be sure you have the latest version of your theme." % self.name)
self.menuBackground = None
self.menuText = None
if pos == (.2, .66 - .35): #MFH - default position, not called with a special one - this is a submenu:
self.sub_menu_x = self.engine.theme.sub_menu_xVar
self.sub_menu_y = self.engine.theme.sub_menu_yVar
if engine.data.theme == 0:
if self.sub_menu_x is None:
self.sub_menu_x = .44
if self.sub_menu_y is None:
self.sub_menu_y = .14
elif engine.data.theme == 1:
if self.sub_menu_x is None:
self.sub_menu_x = .38
if self.sub_menu_y is None:
self.sub_menu_y = .15
elif engine.data.theme == 2:
if self.sub_menu_x is None:
self.sub_menu_x = .25
if self.sub_menu_y is None:
self.sub_menu_y = .14
pos = (self.sub_menu_x, self.sub_menu_y)
if viewSize == 6: #MFH - default viewsize
if self.theme in [0, 1, 2]:#8bit
viewSize = 10
self.pos = pos
self.viewSize = viewSize
self.fadeScreen = fadeScreen
self.font = font
if self.font == "font":
self.font = self.engine.data.font
self.tipFont = self.engine.theme.menuTipTextFont
if self.tipFont == "None":
self.tipFont = self.font
else:
self.tipFont = self.engine.data.fontDict[self.tipFont]
self.active = False
self.mainMenu = mainMenu
self.showTips = showTips
if self.showTips:
self.showTips = self.engine.theme.menuTipTextDisplay
self.tipDelay = 700
self.tipTimerEnabled = False
self.tipScroll = 0
self.tipScrollB = None
self.tipScrollSpace = self.engine.theme.menuTipTextScrollSpace
self.tipScale = self.engine.theme.menuTipTextScale
self.tipDir = 0
self.tipSize = 0
self.tipY = self.engine.theme.menuTipTextY
self.tipScrollMode = self.engine.theme.menuTipTextScrollMode # - 0 for constant scroll; 1 for back and forth
for c in choices:
try:
text, callback = c
if isinstance(text, tuple):
if len(text) == 2: # a submenu's name
c = Choice(text[0], callback, name = text[1], append_submenu_char = append_submenu_char)
else: # Dialogs menus - FileChooser, NeckChooser, ItemChooser - this last to be changed soon
c = Choice(text[0], callback, values = text[2], valueIndex = text[1], append_submenu_char = append_submenu_char)
else:
c = Choice(text, callback, append_submenu_char = append_submenu_char)
except ValueError:
text, callback, tipText = c
if isinstance(text, tuple):
if len(text) == 2: # a submenu's name
c = Choice(text[0], callback, name = text[1], append_submenu_char = append_submenu_char, tipText = tipText)
else: # Dialogs menus - FileChooser, NeckChooser, ItemChooser - this last to be changed soon
c = Choice(text[0], callback, values = text[2], valueIndex = text[1], append_submenu_char = append_submenu_char, tipText = tipText)
else:
c = Choice(text, callback, append_submenu_char = append_submenu_char, tipText = tipText)
except TypeError:
pass
self.choices.append(c)
self.setTipScroll()
def selectItem(self, index):
self.currentIndex = index
def shown(self):
self.engine.input.addKeyListener(self)
def hidden(self):
self.engine.input.removeKeyListener(self)
if self.onClose:
self.onClose()
def updateSelection(self):
self.setTipScroll()
if self.currentIndex > self.viewOffset + self.viewSize - 1:
self.viewOffset = self.currentIndex - self.viewSize + 1
if self.currentIndex < self.viewOffset:
self.viewOffset = self.currentIndex
#MFH added drum navigation conditional here to prevent drum nav if disabled
#MFH updated SFX play logic to just play the new sound instead of setting volume
def keyPressed(self, key, unicode): #racer: drum nav.
choice = self.choices[self.currentIndex]
c = self.engine.input.controls.getMapping(key)
if c in Player.menuYes or key == pygame.K_RETURN:
self.scrolling = 0
choice.trigger(self.engine)
self.engine.data.acceptSound.play()
elif c in Player.menuNo or key == pygame.K_ESCAPE:
if self.onCancel:
self.onCancel()
self.engine.view.popLayer(self)
self.engine.input.removeKeyListener(self)
self.engine.data.cancelSound.play()
elif c in Player.menuDown or key == pygame.K_DOWN:
self.scrolling = 2
self.delay = self.engine.scrollDelay
self.scrollDown()
elif c in Player.menuUp or key == pygame.K_UP:
self.scrolling = 1
self.delay = self.engine.scrollDelay
self.scrollUp()
elif c in Player.menuNext or key == pygame.K_RIGHT:
self.scrolling = 4
self.delay = self.engine.scrollDelay
self.scrollRight()
elif c in Player.menuPrev or key == pygame.K_LEFT:
self.scrolling = 3
self.delay = self.engine.scrollDelay
self.scrollLeft()
return True
def scrollDown(self):
self.engine.data.selectSound.play()
self.currentIndex = (self.currentIndex + 1) % len(self.choices)
self.updateSelection()
def scrollUp(self):
self.engine.data.selectSound.play()
self.currentIndex = (self.currentIndex - 1) % len(self.choices)
self.updateSelection()
def scrollLeft(self):
self.choices[self.currentIndex].selectPreviousValue()
def scrollRight(self):
self.choices[self.currentIndex].selectNextValue()
def keyReleased(self, key):
self.scrolling = 0
def run(self, ticks):
self.time += ticks / 50.0
if self.scrolling > 0:
self.delay -= ticks
self.rate += ticks
if self.delay <= 0 and self.rate >= self.engine.scrollRate:
self.rate = 0
self.scroller[self.scrolling]()
if self.tipTimerEnabled:
if self.tipDelay > 0:
self.tipDelay -= ticks
if self.tipDelay <= 0:
self.tipDelay = 0
self.tipDir = (self.tipDir+1)&1
elif self.tipDir == 1 and self.tipScrollMode == 1:
self.tipScroll -= ticks/8000.0
if self.tipScroll < -(self.tipSize-.98):
self.tipScroll = -(self.tipSize-.98)
self.tipDelay = 900
elif self.tipDir == 0 and self.tipScrollMode == 1:
self.tipScroll += ticks/8000.0
if self.tipScroll > .02:
self.tipScroll = .02
self.tipDelay = 900
elif self.tipScrollMode == 0:
self.tipScroll -= ticks/8000.0
self.tipScrollB -= ticks/8000.0
if self.tipScroll < -(self.tipSize):
self.tipScroll = self.tipScrollB + self.tipSize + self.tipScrollSpace
if self.tipScrollB < -(self.tipSize):
self.tipScrollB = self.tipScroll + self.tipSize + self.tipScrollSpace
def renderTriangle(self, up = (0, 1), s = .2):
left = (-up[1], up[0])
glBegin(GL_TRIANGLES)
glVertex2f( up[0] * s, up[1] * s)
glVertex2f((-up[0] + left[0]) * s, (-up[1] + left[1]) * s)
glVertex2f((-up[0] - left[0]) * s, (-up[1] - left[1]) * s)
glEnd()
def setTipScroll(self):
if self.choices[self.currentIndex].tipText is None:
return
tipW, tipH = self.tipFont.getStringSize(self.choices[self.currentIndex].tipText, self.tipScale)
if tipW > .99:
self.tipSize = tipW
self.tipDelay = 1000
self.tipTimerEnabled = True
self.tipScroll = 0.02
self.tipScrollB = 0.02 + self.tipSize + self.tipScrollSpace
self.tipWait = False
self.tipDir = 0
else:
self.tipScroll = .5 - tipW/2
self.tipScrollB = None
self.tipTimerEnabled = False
self.tipDir = 0
self.tipSize = tipW
def render(self, visibility, topMost):
#MFH - display version in any menu:
if not visibility:
self.active = False
return
self.active = True
if self.graphicMenu and self.menuBackground:
self.engine.graphicMenuShown = True
else:
self.engine.graphicMenuShown = False
with self.engine.view.orthogonalProjection(normalize = True):
v = (1 - visibility) ** 2
# Default to this font if none was specified
font = self.font
tipFont = self.tipFont
if self.fadeScreen:
self.engine.fadeScreen(v)
wS, hS = self.engine.view.geometry[2:4]
if self.graphicMenu and self.menuBackground:
#volshebnyi - better menu scaling
drawImage(self.menuBackground, scale = (1.0,-1.0), coord = (wS/2,hS/2), stretched = FULL_SCREEN)
else:
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_COLOR_MATERIAL)
n = len(self.choices)
x, y = self.pos
for i, choice in enumerate(self.choices[self.viewOffset:self.viewOffset + self.viewSize]):
if self.graphicMenu:
if self.currentIndex == i:
xpos = (.5,1)
else:
xpos = (0,.5)
ypos = float(i+self.viewOffset)
drawImage(self.menuText, scale = (.5*self.menuScale,(-1.0/n*self.menuScale)),
coord = (wS*self.menux,(hS*self.menuy)-(hS*self.vSpace)*i),
rect = (xpos[0],xpos[1],ypos/n,(ypos+1.0)/n), stretched = KEEP_ASPECT | FIT_WIDTH)
else:
text = choice.getText(i + self.viewOffset == self.currentIndex)
glPushMatrix()
glRotate(v * 45, 0, 0, 1)
scale = self.engine.theme.settingsmenuScale
w, h = font.getStringSize(" ", scale = scale)
# Draw arrows if scrolling is needed to see all items
if i == 0 and self.viewOffset > 0:
self.engine.theme.setBaseColor((1 - v) * max(.1, 1 - (1.0 / self.viewOffset) / 3))
glPushMatrix()
glTranslatef(x - v / 4 - w * 2, y + h / 2, 0)
self.renderTriangle(up = (0, -1), s = .015)
glPopMatrix()
elif i == self.viewSize - 1 and self.viewOffset + self.viewSize < n:
self.engine.theme.setBaseColor((1 - v) * max(.1, 1 - (1.0 / (n - self.viewOffset - self.viewSize)) / 3))
glPushMatrix()
glTranslatef(x - v / 4 - w * 2, y + h / 2, 0)
self.renderTriangle(up = (0, 1), s = .015)
glPopMatrix()
if i + self.viewOffset == self.currentIndex:
if choice.tipText and self.showTips:
if self.tipColor:
c1, c2, c3 = self.tipColor
glColor3f(c1,c2,c3)
elif self.textColor:
c1, c2, c3 = self.textColor
glColor3f(c1,c2,c3)
else:
self.engine.theme.setBaseColor(1-v)
tipScale = self.tipScale
if self.tipScroll > -(self.tipSize) and self.tipScroll < 1:
tipFont.render(choice.tipText, (self.tipScroll, self.tipY), scale = tipScale)
if self.tipScrollMode == 0:
if self.tipScrollB > -(self.tipSize) and self.tipScrollB < 1:
tipFont.render(choice.tipText, (self.tipScrollB, self.tipY), scale = tipScale)
a = (math.sin(self.time) * .15 + .75) * (1 - v * 2)
self.engine.theme.setSelectedColor(a)
a *= -.005
glTranslatef(a, a, a)
else:
self.engine.theme.setBaseColor(1 - v)
#MFH - settable color through Menu constructor
if i + self.viewOffset == self.currentIndex and self.selectedColor:
c1,c2,c3 = self.selectedColor
glColor3f(c1,c2,c3)
elif self.textColor:
c1,c2,c3 = self.textColor
glColor3f(c1,c2,c3)
#MFH - now to catch " >" main menu options and blank them:
if text == " >":
text = ""
if self.engine.data.submenuSelectFound and len(text) > 0 and not self.mainMenu and self.useSelectedBox:
Tw, Th = font.getStringSize(text,scale)
boxXOffset = (x + (Tw/2))*wS
boxYOffset = (1.0 - (y*4.0/3.0) - (Th*1.2/2))*hS
drawImage(self.engine.data.submenuSelect,
scale = (tempWScale,tempHScale), #FIXME
coord = (boxXOffset,boxYOffset))
font.render(text, (x - v / 4, y), scale = scale)
v *= 2
if self.theme == 1 and self.font == self.engine.data.pauseFont: # evilynux - Ugly workaround for Gh3
y += h*.70 #Worldrave - Changed Pause menu spacing back to .70 from .65 for now.
else:
y += h
glPopMatrix()