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Attribute leveling is glitchy #27

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JWTHDYTWA opened this issue May 13, 2019 · 8 comments
Open

Attribute leveling is glitchy #27

JWTHDYTWA opened this issue May 13, 2019 · 8 comments

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@JWTHDYTWA
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JWTHDYTWA commented May 13, 2019

When i open attribute GUI first time in a game session (or after dimension travel) it shows that i have basic level for all attributes, even if i have leveled it up. And when i'm starting to max attributes again, it falsely spending levels that rolls back when XP bar is getting updated. It happens until i reach my actual attribute level, then it works well. It happens on my own WIP modpack.

@JWTHDYTWA
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JWTHDYTWA commented May 13, 2019

By the way, please add config option to disable skill inheritance system, like WISDOM empowering all the skills. It breaks gameplay if i want, for example, incredibly max BOXING skill with some One-Punch-Manual earned with NBT edit.

@JWTHDYTWA
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For that matter, can you make /commands for attribute and skill manipulation?

@JWTHDYTWA
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And please update wiki because it doesn't contain newer features.

@Foghrye4
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Wasn't able to reproduce. Could be other mod interaction.
Use commands /setattribute <name_of_attribute> <value>

@Foghrye4
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Manual editing of skills will not affect parent skills.

@JWTHDYTWA
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So where i can find list of all attributes? I failed to set medical aid level. I tried "medicalaid", "medical_aid", "aid" and much more.

@Foghrye4
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They are here:

public static final IAttribute MEDICAL_AID = (new RangedAttribute(CRAFTMANSHIP, "iblis.medical_aid", 0.0D, 0.0D, Double.MAX_VALUE)).setDescription("Medical aid").setShouldWatch(true);

For example for medical aid it is iblis.medical_aid.

@JWTHDYTWA
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JWTHDYTWA commented Jun 10, 2019

Issue may be caused by JustEnoughIDs or AttributeFix. Most likely JEIDs, which totally changes save system. But i'm not sure.

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