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Scripted AI #33

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forcecore opened this issue Feb 9, 2017 · 1 comment
Closed

Scripted AI #33

forcecore opened this issue Feb 9, 2017 · 1 comment

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@forcecore
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As in TS, RA2, and Generals.
Maybe I can utilize existing map trigger stuff to build a scripted AI.

@forcecore
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OpenRA/OpenRA#12949
This fixes it. Wonder when it will be accepted.

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