You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I reported it to the mod author but they haven't been active on the nexus for over a month so I'm leaving this here as well.
The script copies those paths based on the order that they are presented in xedit which is not how the textures are actually loaded.
The generated meshes have texture paths set up like this: https://i.imgur.com/osvmRa4.png
They should be like this: https://i.imgur.com/IkFwzOm.png
You can see that while the resulting items don't really look bugged (since the diffuse and normal paths are still correct), they don't look quite as intended
The text was updated successfully, but these errors were encountered:
duskyBabz
changed the title
The AllGUD Alternate Texture script doesn't copy the texture paths in the right order
The AllGUD Alternate Texture script doesn't copy the texture paths the right way
May 18, 2020
Hey, apologies for my very late response and massive thanks for providing the fixed script! I will be including it in the next version of the guide. Would you be willing to let us upload it to our patch hub on the Nexus for ease of use?
I reported it to the mod author but they haven't been active on the nexus for over a month so I'm leaving this here as well.
The script copies those paths based on the order that they are presented in xedit which is not how the textures are actually loaded.
The generated meshes have texture paths set up like this: https://i.imgur.com/osvmRa4.png
They should be like this: https://i.imgur.com/IkFwzOm.png
You can see that while the resulting items don't really look bugged (since the diffuse and normal paths are still correct), they don't look quite as intended
It is a simple fix, the order of the texture paths just needs to be changed slightly.
I have a fixed script here: https://www.mediafire.com/file/fd0d6qj78lpjbas/AllGUD_AlternateTextureModelsplosion_-_Fixed.pas/file
The text was updated successfully, but these errors were encountered: