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Ethereal Elven Overhaul causes certain beards to clip with faces, even for human races #8
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Ok so apparently this doesn't actually come down to an incompatibility with SSE, as it seems humanbeardshort15races.tri from EEO has always been broken. Not completely sure about the other beards but I expect they have always been faulty as well. I have tried to generate new tri files with this tool but no luck so far. For humanbeardshort15 since the mesh is all but identical to the not broken humanbeardshort14, the issue can be fixed by copying beardshumanbeardshort14races.tri from EEO and renaming it to 15. The issue with humanbeardshort13 on elves can be fixed by replacing humanbeardshort13.nif, humanbeardshort13.tri and humanbeardshort13chargen.tri by the files for humanbeardshort12 found in the Meshes0 bsa, and replacing humanbeardshort13races.tri by humanbeardshort12races.tri found in EEO (and renaming them all to 13 of course). The beard will look slightly different than supposed to (before / after), but that's probably the only way to fix the issue on elves without recreating the morphs. Other beards with noticable issues are longer and as such they all have unique models so there isn't another less flawed tri file with a similar model that we can use. I've uploaded the fixes for those two beards here. Now these are somewhat bandaid-type fixes, as they don't actually improve/fix the base EEO beard morphs (though the humanbeardshort14 one seems flawless already), but fixing/improving all the flawed beard morphs themselves sounds completely beyond my ability. |
Did some testing myself. HumanBeard25 is bugged on Nord and Elves. This is fixed by the tri files you uploaded. Every other beard looks fine for me on humans. There are some more beards on Elves that are bugged as you said. I'm going to add a Known Issues section to the FAQ with screenshots and an explanation. Since Elves aren't usually bearded, this shouldn't be a major problem for most people. Ethereal Elven Overhaul has open permissions thankfully. Would it be okay with you if we packaged your TRI files with the guide's CRP? |
Yes only that one beard was bugged on humans, the other issues are on elves only. |
By the way I found this reddit thread for the release of a mod by MrNeverLost that apparently fixed those very issues with EEO and beards... but the mod is hidden. I've contacted the author on the Nexus to ask about it. I don't like to do that as they probably had good reason to hide the mod but I would really like to have access to these fixes |
I literally just PM'd him as well. Whoops. |
Let's hope we can at least get an answer, it's frustrating not knowing why it was hidden |
Ahem. Had to do a double take there |
He replied the same thing to me. I asked him why he would refuse to share files to help others with no cost to himself, very curious to see if I get a response. |
Replacing humanbeardshort13.tri is actually causing my game to freeze when looking in the direction of what I assume is an NPC that uses that beard. Basically only keep humanbeardshort15races.tri, which fixes the one beard that is bugged on humans (HumanBeard25) and is the more important fix. This one is perfectly safe. By the way the latest beta CRP archive (RC7) includes the RC5.1 .esp instead of the one from RC6, not sure if that's intentional or not. |
Hm I only tested this in the AS LAL cell and didn't encounter any freezes with the other files. Though if they aren't part of the HumanBeard25 fix, they are redundant either way. As for the CRP, was pretty sure I copied the right one but might have missed one of Um's update, whoops. Fixing this now. |
The beards fix is back up on the Nexus, yay. However, EEO was removed from TPF so it is no longer relevant for us. |
Screenshots in this album illustrate the issue pretty well.
These shots were taken with all mods enabled but I also tested only using SKSE utilities and EEO and the problem is the same. Guide instructions were followed correctly and double checked.
I did some digging and the beard in those first two shots is linked to the "Meshes\Actors\Character\character assets\humanbeardshort15races.tri" file.
I unpacked that file with this tool to get these files. I did the same for the vanilla file found in the Meshes0 bsa.
While the base .obj file from EEO as well as the files for each human race look exactly the same in Blender as their respective version from vanilla SSE, recreating the beardshumanbeardshort15races.tri with all SSE .obj files but with the EEO .obj files for elf races still fixed the issue for human races.
Of course this is not really any better than simply using the vanilla SSE file as that beard is still broken on elf races, but it confirms where the issue comes from.
To fix the issue completely, in addition to using the vanilla SSE files for the base beard and non-elf races .obj files, the .obj files for elf races will need to be regenerated somehow from the SSE files to fit the EEO elf faces.
I haven't checked at all but it's not impossible that eyebrows and scars could also have issues.
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