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2d screen polys were beind rendered for every single camera view; I moved the 2d screen poly rendering to only run on the main cam after the main/mini cams were already rendered; this way the 2d polys end up on top of everything else and don't get rendered into the viewport of the mini cam; this has the affect though that mini cam could never have 2d polys which consists of text and lense flair; which apparently the game did support anyway; I also enabled hud and lense flair in full screen rear view
The text was updated successfully, but these errors were encountered:
2d screen polys were beind rendered for every single camera view; I moved the 2d screen poly rendering to only run on the main cam after the main/mini cams were already rendered; this way the 2d polys end up on top of everything else and don't get rendered into the viewport of the mini cam; this has the affect though that mini cam could never have 2d polys which consists of text and lense flair; which apparently the game did support anyway; I also enabled hud and lense flair in full screen rear view
The text was updated successfully, but these errors were encountered: