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When text goes over the rear/missile cam it becomes very small and rendered inside the cam instead of over it. #37

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chino opened this issue Jan 5, 2013 · 0 comments

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@chino
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chino commented Jan 5, 2013

2d screen polys were beind rendered for every single camera view; I moved the 2d screen poly rendering to only run on the main cam after the main/mini cams were already rendered; this way the 2d polys end up on top of everything else and don't get rendered into the viewport of the mini cam; this has the affect though that mini cam could never have 2d polys which consists of text and lense flair; which apparently the game did support anyway; I also enabled hud and lense flair in full screen rear view

@chino chino closed this as completed Jan 5, 2013
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