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Looping sfx should pause during first player game in the menu and start back up when you close it.
Currently it does not and if you die and sit there for a bit a really loud sound will start that you can't stop after that point.
The text was updated successfully, but these errors were encountered:
This might be related to an old bug: #24
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Looping sfx should pause during first player game in the menu and start back up when you close it.
Currently it does not and if you die and sit there for a bit a really loud sound will start that you can't stop after that point.
The text was updated successfully, but these errors were encountered: