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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
Hey! Everything worked fine on version 0.26. With the update to 0.27 and higher, gravity and acceleration stopped working correctly.
Gravity works if you set integer values: 9.0, 11.0, etc. A value of 11.1 will break the game.
Acceleration works if you set values with 1 decimal place, for example 0.1, 0.2. In this case, if you click pull, the current value is rounded up, to 1.0. If you set values with 2 or more decimal places, the game will break, and the car will fly up, as if the acceleration was set to 0.
The text was updated successfully, but these errors were encountered:
setting system region to United Kingdom is currently the "fix" for this issue. Nothing in our codebase changed so we are assuming this is an external issue unrelated to us
Hey! Everything worked fine on version 0.26. With the update to 0.27 and higher, gravity and acceleration stopped working correctly.
Gravity works if you set integer values: 9.0, 11.0, etc. A value of 11.1 will break the game.
Acceleration works if you set values with 1 decimal place, for example 0.1, 0.2. In this case, if you click pull, the current value is rounded up, to 1.0. If you set values with 2 or more decimal places, the game will break, and the car will fly up, as if the acceleration was set to 0.
The text was updated successfully, but these errors were encountered: