Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The Spacebar should only toggle the game paused state if not used in conjunction with other modifier keys (ctrl/shift/alt). #4825

Closed
aaclayton opened this issue Apr 2, 2021 · 0 comments
Assignees
Labels
ux Issues focused on user experience improvements
Milestone

Comments

@aaclayton
Copy link
Contributor

According to https://foundryvtt.com/article/controls/ the key "Space" will pause and unpause the game. It does, but so does "Space" used in combination with any modifier key like CTRL, SHIFT, AltGr etc.

This prevents modules from using keyboard shortcuts like CTRL-Space (as e.g. Search Anywhere uses by default).

This is only an issue for the GM, because only the GM can pause or unpause the game.

Possible solutions:
a) Pause and unpause the game for the GM using the Space key as it does now, but only when no key modifiers are used. This is the expected and documented behaviour.

b) Make the key combination to pause and unpause the game a configuration option, and then stick to exactly that combination as given.

@aaclayton aaclayton self-assigned this Jun 9, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
ux Issues focused on user experience improvements
Projects
No open projects
Status: No status
Development

No branches or pull requests

1 participant