Decrease circleVertexEpsilon
in order to increase the fidelity of circle approximation.
#7418
Labels
bug
Functionality which is not working as intended
lighting/fog
Issues related to dynamic lighting or fog of war
Milestone
Environment Details
Issue Description
The polygonal shape is clearly noticeable in the case of small light sources or with low attenuation light sources or at intersections of dark and normal light sources. Even at maximum performance mode. 0.3 would be a good value for
circleVertexEpsilon
.Also I don't think it's a good idea to set
circleVertexEpsilon
based on the performance mode, because it affects the visibility state of tokens etc. A player with low performance mode won't see some tokens that players with higher settings do in certain situations. I can see this causing a lot of confusion. Imagine the GM (low performance mode) wondering why their player (high performance mode) are able to see and target a token that is not visible if they select the player's token.The text was updated successfully, but these errors were encountered: