Performance on scenes with large numbers of tiles significantly worse in v10 #8019
Closed
3 of 6 tasks
Labels
bug
Functionality which is not working as intended
performance
Issues related to application performance optimization
tiles
Issues related to Tiles and their appearance
Milestone
What happened?
Performance in scenes with admittedly excessive numbers of tiles is significantly worse in v10 than in prior versions of Foundry. In v9, toggling the visibility state of a single tile was near instant and multiple uses of a macro to trigger that state change could be done rapidly. In v10, triggering the macro multiple times in a row results in only parts of the targeted tiles changing visibility and the time it takes to change has increased by a factor of at least 10 to 15 (100 ms to 1500 ms).
What ways of accessing Foundry can you encounter this issue in?
Reproduction Steps
What core version are you reporting this for?
Version 10 (build 283)
Relevant log output
Bug Checklist
The text was updated successfully, but these errors were encountered: