The blindness vision mode isn't applied properly by the blinded status effect #8398
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What happened?
Blinded token with the Tremorsense vision mode:
What ways of accessing Foundry can you encounter this issue in?
Reproduction Steps
The vision is still rendered as if Tremorsense was the active vision mode.
The vision is now rendered as if Blindness was the active vision mode.
The vision is still rendered as if Blindness was the active vision mode.
What core version are you reporting this for?
Version 10 Testing 4 (build 288)
Relevant log output
No response
Bug Checklist
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