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bugFunctionality which is not working as intendedcanvasIssues related to the PIXI canvas, rendering, and other WebGL functions.tokensIssues related to Tokens and their appearance
If a user drags a token from one location in a scene to another, TokenLayer#hover is set to null despite the dropped token usually being the one that is in fact currently hovered. The hover state isn't then reestablished until a different token is hovered.
This isn't typically a problem in core since the only operation one could perform is targeting, but any other keybind that operates on hovered tokens will also fail.
What ways of accessing Foundry can you encounter this issue in?
Native App (Electron)
Chrome
Firefox
Safari
Other
Reproduction Steps
Drag a token in a scene and drop it anywhere else.
Attempt to target the token via pressing T.
What core version are you reporting this for?
10.290
Relevant log output
No response
Bug Checklist
The issue occurs while all Modules are disabled
The text was updated successfully, but these errors were encountered:
Fyorl
added
tokens
Issues related to Tokens and their appearance
canvas
Issues related to the PIXI canvas, rendering, and other WebGL functions.
labels
Dec 1, 2022
stwlam
changed the title
Hover state is temporarily lost when dragging a token on a scene
Hover state is temporarily lost when dragging a token within a scene
Dec 1, 2022
@stwlam@aaclayton After some tests and verification, this issue could still happen. Sometimes, when initiating a drag from the edge of a hovered token, a hoverOut could be triggered before a drag operation could occur, this is a very edge case. To counter this edge case, we need to acquire the hovered state as long as the left button is not released.
bugFunctionality which is not working as intendedcanvasIssues related to the PIXI canvas, rendering, and other WebGL functions.tokensIssues related to Tokens and their appearance
What happened?
If a user drags a token from one location in a scene to another,
TokenLayer#hover
is set tonull
despite the dropped token usually being the one that is in fact currently hovered. The hover state isn't then reestablished until a different token is hovered.This isn't typically a problem in core since the only operation one could perform is targeting, but any other keybind that operates on hovered tokens will also fail.
What ways of accessing Foundry can you encounter this issue in?
Reproduction Steps
What core version are you reporting this for?
10.290
Relevant log output
No response
Bug Checklist
The text was updated successfully, but these errors were encountered: