Defaults of the blindness vision mode are not applied if the vision source is blinded #8928
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What happened?
The attenuation/contrast/saturation/brightness of a blinded vision source should be overridden by the defaults of blindness mode and the vision color should be set to null, right?
What ways of accessing Foundry can you encounter this issue in?
Reproduction Steps
Place a token with vision and blind the token. Change any of the Advanced Vision Options.
What core version are you reporting this for?
Version 10 Stable 6 (build 291) / Version 11 Prototype 1 (build 292)
Relevant log output
No response
Bug Checklist
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