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Built in refresh tool for remaster changes removes the "At Will" notation from spells for creatures #13926

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soch0601 opened this issue Feb 23, 2024 · 4 comments
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@soch0601
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soch0601 commented Feb 23, 2024

I was using a mod to do it en masse for previously placed creatures. However, the mod creator said they use the built in refresh from this system and to report it here. That report is located:

robinsving/pf2e-item-revitalizer#21

But will add details here as well:

Placing a creature, then updating to a remaster version, then updating the creature's spells to be the most recent copy removes the "At Will" designation. Example is poltergeist:

Before refresh (Telekinetic Maneuver):
image

After refresh (Telekinetic Maneuver):
image

I am not sure how to do the aforementioned refresh without that module's UI, but if you want steps to reproduce involving that, I can try to figure it out!

Thanks!

@stwlam
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stwlam commented Feb 23, 2024

Working as intended: the module is opting to reset the names of spells, so they are getting reset.

@stwlam stwlam closed this as not planned Won't fix, can't repro, duplicate, stale Feb 23, 2024
@soch0601
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Yup, I understand that would be needed.

Is there a way that it can detect the '(At Will)' string and add it again at the end (so a feature rather than a bug)?

@stwlam
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stwlam commented Feb 23, 2024

The module could and toggle on name preservation.

@soch0601
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Sounds good, I will add that as a feature request on the module. Thank you for your time!

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