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asset.go
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asset.go
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// Copyright 2018 The Fractal Team Authors
// This file is part of the fractal project.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package asset
import (
"github.com/fractalplatform/fractal/common"
"github.com/fractalplatform/fractal/params"
"github.com/fractalplatform/fractal/state"
"github.com/fractalplatform/fractal/utils/rlp"
"math/big"
"strconv"
)
var sysAcct string
var (
//sysAccount is used to access asset
assetCountPrefix = "assetCount"
assetNameIdPrefix = "assetNameId"
assetObjectPrefix = "assetDefinitionObject"
)
type Asset struct {
sdb *state.StateDB
}
//New create Asset
func NewAsset(sdb *state.StateDB) *Asset {
asset := Asset{
sdb: sdb,
}
if len(params.DefaultChainconfig.SysName) > 0 {
sysAcct = params.DefaultChainconfig.SysName.String()
} else {
sysAcct = "sysAccount"
}
asset.InitAssetCount()
return &asset
}
//GetAssetAmountByTime get asset amount by time
func (a *Asset) GetAssetAmountByTime(assetID uint64,time uint64) (*big.Int, error) {
ao,err := a.GetAssetObjectByTime(assetID,time)
if err != nil{
return big.NewInt(0),err
}
return ao.GetAssetAmount(),nil
}
//GetAssetObjectByTime get asset object by time
func (a *Asset) GetAssetObjectByTime(assetID uint64,time uint64) (*AssetObject, error) {
if assetID == 0 {
return nil, ErrAssetIdInvalid
}
b,err := a.sdb.GetSnapshot(sysAcct, assetObjectPrefix+strconv.FormatUint(assetID, 10),time)
if err != nil {
return nil, err
}
if len(b) == 0 {
return nil, ErrAssetNotExist
}
var asset AssetObject
if err := rlp.DecodeBytes(b, &asset); err != nil {
return nil, err
}
return &asset, nil
}
//get assset id by asset name
func (a *Asset) GetAssetIdByName(assetName string) (uint64, error) {
if assetName == "" {
return 0, ErrAssetNameEmpty
}
b, err := a.sdb.Get(sysAcct, assetNameIdPrefix+assetName)
if err != nil {
return 0, err
}
if len(b) == 0 {
return 0, nil
}
var assetID uint64
if err := rlp.DecodeBytes(b, &assetID); err != nil {
return 0, err
}
return assetID, nil
}
//get asset founder by id
func (a *Asset) GetAssetFounderById(id uint64) (common.Name, error) {
ao,err := a.GetAssetObjectById(id);
if err != nil{
return "", err
}
return ao.GetAssetFounder(),nil
}
//get asset by asset id
func (a *Asset) GetAssetObjectById(id uint64) (*AssetObject, error) {
if id == 0 {
return nil, ErrAssetIdInvalid
}
b, err := a.sdb.Get(sysAcct, assetObjectPrefix+strconv.FormatUint(id, 10))
if err != nil {
return nil, err
}
if len(b) == 0 {
return nil, nil
}
var asset AssetObject
if err := rlp.DecodeBytes(b, &asset); err != nil {
return nil, err
}
return &asset, nil
}
//get asset total count
func (a *Asset) getAssetCount() (uint64, error) {
b, err := a.sdb.Get(sysAcct, assetCountPrefix)
if err != nil {
return 0, err
}
if len(b) == 0 {
return 0, ErrAssetCountNotExist
}
var assetCount uint64
err = rlp.DecodeBytes(b, &assetCount)
if err != nil {
return 0, err
}
return assetCount, nil
}
//InitAssetCount init asset count
func (a *Asset) InitAssetCount() {
_, err := a.getAssetCount()
if err == ErrAssetCountNotExist {
var assetID uint64
assetID = 0
//store assetCount
b, err := rlp.EncodeToBytes(&assetID)
if err != nil {
panic(err)
}
a.sdb.Put(sysAcct, assetCountPrefix, b)
}
return
}
//
func (a *Asset) GetAllAssetObject() ([]*AssetObject, error) {
assetCount, err := a.getAssetCount()
if err != nil {
return nil, err
}
assets := make([]*AssetObject, assetCount)
//
var i uint64
for i = 1; i <= assetCount; i++ {
asset, err := a.GetAssetObjectById(i)
if err != nil {
return nil, err
}
assets[i] = asset
}
return assets, nil
}
//get asset object by name
func (a *Asset) GetAssetObjectByName(assetName string) (*AssetObject, error) {
assetID, err := a.GetAssetIdByName(assetName)
if err != nil {
return nil, err
}
return a.GetAssetObjectById(assetID)
}
//add new asset object and store into database
func (a *Asset) addNewAssetObject(ao *AssetObject) (uint64, error) {
if ao == nil {
return 0, ErrAssetObjectEmpty
}
//get assetCount
assetCount, err := a.getAssetCount()
if err != nil {
return 0, err
}
assetCount = assetCount + 1
ao.SetAssetId(assetCount)
//store asset object
aobject, err := rlp.EncodeToBytes(ao)
if err != nil {
return 0, err
}
//store asset name with asset id
aid, err := rlp.EncodeToBytes(&assetCount)
if err != nil {
return 0, err
}
//store assetCount
b, err := rlp.EncodeToBytes(&assetCount)
if err != nil {
return 0, err
}
a.sdb.Put(sysAcct, assetObjectPrefix+strconv.FormatUint(assetCount, 10), aobject)
a.sdb.Put(sysAcct, assetNameIdPrefix+ao.GetAssetName(), aid)
a.sdb.Put(sysAcct, assetCountPrefix, b)
return assetCount, nil
}
//add an asset and store into database
func (a *Asset) SetAssetObject(ao *AssetObject) error {
if ao == nil {
return ErrAssetObjectEmpty
}
assetId := ao.GetAssetId()
if assetId == 0 {
return ErrAssetIdInvalid
}
b, err := rlp.EncodeToBytes(ao)
if err != nil {
return err
}
a.sdb.Put(sysAcct, assetObjectPrefix+strconv.FormatUint(assetId, 10), b)
return nil
}
//Issue Asset Object
func (a *Asset) IssueAssetObject(ao *AssetObject) (uint64, error) {
if ao == nil {
return 0, ErrAssetObjectEmpty
}
assetId, err := a.GetAssetIdByName(ao.GetAssetName())
if err != nil {
return 0, err
}
if assetId > 0 {
return 0, ErrAssetIsExist
}
assetID, err := a.addNewAssetObject(ao)
if err != nil {
return 0, err
}
return assetID, nil
}
//issue asset
func (a *Asset) IssueAsset(assetName string, symbol string, amount *big.Int, dec uint64, founder common.Name,owner common.Name,limit *big.Int) error {
assetId, err := a.GetAssetIdByName(assetName)
if err != nil {
return err
}
if assetId > 0 {
return ErrAssetIsExist
}
ao, err := NewAssetObject(assetName, symbol, amount, dec,founder,owner,limit)
if err != nil {
return err
}
assetId, err = a.addNewAssetObject(ao)
if err != nil {
return err
}
return nil
}
//destory asset
func (a *Asset) DestoryAsset(accountName common.Name, assetId uint64, amount *big.Int) error {
if accountName == "" {
return ErrAccountNameNull
}
if assetId == 0 {
return ErrAssetIdInvalid
}
if amount.Sign() <= 0 {
return ErrAssetAmountZero
}
asset, err := a.GetAssetObjectById(assetId)
if err != nil {
return err
}
if asset == nil {
return ErrAssetNotExist
}
if asset.GetAssetOwner() != accountName {
return ErrOwnerMismatch
}
//if asset.GetAssetAmount().Cmp(amount) < 0{
// return ErrAssetAmountZero
//}
var total *big.Int
if total = new(big.Int).Sub(asset.GetAssetAmount(),amount); total.Cmp( big.NewInt(0)) < 0{
return ErrDestoryLimit
}
asset.SetAssetAmount(total)
err = a.SetAssetObject(asset)
if err != nil {
return err
}
return nil
}
//increase asset
func (a *Asset) IncreaseAsset(accountName common.Name, assetId uint64, amount *big.Int) error {
if accountName == "" {
return ErrAccountNameNull
}
if assetId == 0 {
return ErrAssetIdInvalid
}
if amount.Sign() <= 0 {
return ErrAssetAmountZero
}
asset, err := a.GetAssetObjectById(assetId)
if err != nil {
return err
}
if asset == nil {
return ErrAssetNotExist
}
if asset.GetAssetOwner() != accountName {
return ErrOwnerMismatch
}
var AddIssue *big.Int
if AddIssue = new(big.Int).Add(asset.GetAssetAddIssue(),amount); AddIssue.Cmp( asset.GetUpperLimit()) >0{
return ErrUpperLimit
}
asset.SetAssetAddIssue(AddIssue)
var total *big.Int
if total = new(big.Int).Add(asset.GetAssetAmount(),amount); total.Cmp( asset.GetUpperLimit()) >0{
return ErrUpperLimit
}
asset.SetAssetAmount(total)
err = a.SetAssetObject(asset)
if err != nil {
return err
}
return nil
}
//change asset owner
func (a *Asset) SetAssetNewOwner(accountName common.Name, assetId uint64, newOwner common.Name) error {
if accountName == "" {
return ErrAccountNameNull
}
if assetId == 0 {
return ErrAssetIdInvalid
}
asset, err := a.GetAssetObjectById(assetId)
if err != nil {
return err
}
if asset == nil {
return ErrAssetNotExist
}
if asset.GetAssetOwner() != accountName {
return ErrOwnerMismatch
}
asset.SetAssetOwner(newOwner)
return a.SetAssetObject(asset)
}
//asset founder
func (a *Asset) SetAssetFounder(accountName common.Name, assetId uint64, founderName common.Name) error {
if accountName == "" {
return ErrAccountNameNull
}
if assetId == 0 {
return ErrAssetIdInvalid
}
asset, err := a.GetAssetObjectById(assetId)
if err != nil {
return err
}
if asset == nil {
return ErrAssetNotExist
}
if asset.GetAssetOwner() != accountName {
return ErrOwnerMismatch
}
asset.SetAssetFounder(founderName)
return a.SetAssetObject(asset)
}