Start of day 1 of the MetaEra (June 27)
End of day 1
28 June. First lambda selectors
First game
with energy
Chaotic functions
Allow dynamic insertion of custom lambdas
First time we have a clear winner
Pseudocode for metalambda controller
Metalambdas now working with seeds and win counts.
Arbitrary number of CAs each working with metalambda seeds.
Added logging. Running about 40ms per computatational step.
Knocked off about 10 ms per step.
Creating system for logging all winners (and more involved system for generating metalambda seeds).
Combat mode partially working (spaceships with rays modifying the environment).
In line editor for lambda control functions
Combat mode now officially works (counting hits).
Recent "progress" has been in determining a metalayer for the mutation of the rules, securing compute resources to do large scale simuilations, auditing existing computational biology software, and considering a full or partial re-write in a faster language (e.g. Rust). Also considering rolling back the random elements and making it fully deterministic at the level of an individual simulation, partially for the reason that you always reach the same final state and this also allows multiple client implementation (and potentially a solution to proof-of-excellence). Also added some idle game-esque dynamics.
Academic paper draft ready for circluation
Refactored code to draw key variables from 40 character hexadecimal string and so that it is fully deterministic based on that hash.
Starting to get some cool effects
Custom colors for Ukranian indepndence day