This repository has been archived by the owner on Dec 13, 2018. It is now read-only.
/
p_inter.h
81 lines (71 loc) · 2.51 KB
/
p_inter.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//--------------------------------------------------------------------------
//
// DESCRIPTION:
//
//
//-----------------------------------------------------------------------------
#ifndef __P_INTER__
#define __P_INTER__
#include "d_player.h"
#include "p_mobj.h"
// Ty 03/09/98 Moved to an int in p_inter.c for deh and externalization
#define MAXHEALTH maxhealth
// follow a player exlusively for 3 seconds
#define BASETHRESHOLD (100)
boolean P_GivePower(player_t *, int);
void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
void P_KillMobj(mobj_t *target, mobj_t *source);
// killough 5/2/98: moved from d_deh.c, g_game.c, m_misc.c, others:
extern int god_health; // Ty 03/09/98 - deh support, see also p_inter.c
extern int idfa_armor;
extern int idfa_armor_class;
extern int idkfa_armor;
extern int idkfa_armor_class; // Ty - end
// Ty 03/13/98 - externalized initial settings for respawned player
extern int initial_health;
extern int initial_bullets;
extern int maxhealth;
extern int max_armor;
extern int green_armor_class;
extern int blue_armor_class;
extern int max_soul;
extern int soul_health;
extern int mega_health;
extern int god_health;
extern int idfa_armor;
extern int idfa_armor_class;
extern int idkfa_armor;
extern int idkfa_armor_class;
extern int bfgcells;
extern int maxammo[], clipammo[];
#endif
//----------------------------------------------------------------------------
//
// $Log$
// Revision 1.1 2000-04-30 19:12:09 fraggle
// Initial revision
//
//
//----------------------------------------------------------------------------