/
mainmenu.go
56 lines (48 loc) · 967 Bytes
/
mainmenu.go
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package scenes
import (
"github.com/EngoEngine/ecs"
"github.com/EngoEngine/engo"
"github.com/EngoEngine/engo/common"
"github.com/fralonra/engo-utils"
)
type MainMenuScene struct {
utils.Scene
}
func (*MainMenuScene) Preload() {}
func (*MainMenuScene) Setup(u engo.Updater) {
w, _ := u.(*ecs.World)
w.AddSystem(&common.RenderSystem{})
w.AddSystem(&common.MouseSystem{})
w.AddSystem(&MainMenuSystem{})
w.AddSystem(&utils.ClickableSystem{})
entities := []utils.MenuEntity{
utils.MenuEntity{
Text: "New",
OnClick: func() {
engo.SetSceneByName(sceneGame, false)
},
},
utils.MenuEntity{
Text: "Quit",
OnClick: func() {
engo.Exit()
},
},
}
menu := utils.Menu{
World: w,
Font: mdFont,
Texture: "ui/button.png",
Gap: 30,
Position: engo.Point{
X: 300,
Y: 240,
},
Entities: entities,
}
menu.Init()
}
type MainMenuSystem struct {
utils.System
}
func (s *MainMenuSystem) Update(dt float32) {}