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npm version

lottery-wheel

A library helps you performing a wheel for lottery game. Using anime.js underlying.

demo

Usage

npm install lottery-wheel

Or download the latest release.

Then link lottery-wheel.min.js or lottery-wheel.js in your HTML.

<script src="/path/to/lottery-wheel.min.js"></script>

ESM is supported as well.

import Wheel from 'lottery-wheel'

Suppose you have an element whose id is 'wheel' in your html file.

<svg id="wheel"></svg>

Then you can do the following to create a wheel:

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: [{
    text: 'apple',
    chance: 20
  }, {
    text: 'banana'
  }, {
    text: 'orange'
  }, {
    text: 'peach'
  }],
  onSuccess(data) {
    console.log(data.text);
  }
});

API

Methods

constructor(option)

More for option, see below.

draw()

To manually render the wheel when the draw property is set to false.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Beijing', 'London', 'New York', 'Tokyo'],
  draw: false
});
setTimeout(() => {
  wheel.draw();
}, 2000);

Options

Property Description Type Default
el The element where the wheel mounted. Details. HTMLElement -
data An array of prizes. Details. Array -
pos The top-left corner of the wheel related to its parent element (the el element). Array [0, 0]
radius The radius of the wheel in px. Number 100
buttonText The text on the button. String 'Draw'
fontSize The size of text for prizes. Number (auto generate)
buttonWidth The width of the button in px. Number 50
buttonFontSize The size of text on the button. Number (auto generate)
textRotate If the text on each prize rotate 90 degrees. Boolean false
limit The maxium times the wheel can be run. Number 0 (unlimited)
duration How long will the animation last in millseconds. Number 5000
turn The minimum amount of circles the wheel will turn during the animation. Number 4
draw If true, the wheel will be rendered immediately the instance created. Otherwise, you should call draw to manually render it. Boolean true
clockwise If true, the rotation movement will be clockwise. Otherwise, it will be counter-clockwise. Boolean true
theme The color preset to be used. Details. String 'default'
image Allow you to render the wheel using image resources. See image. Object -
color An object used to override the color in the current theme. See themes Object -
onSuccess The callback function called when a prize is drawn successfully. Details. Function -
onFail The callback function called when trying to draw prize while has already drawn limit times. Details. Function -
onButtonHover The function called when the mouse moves over the button. Details Function -

el

The el property defines the element where to render the wheel. You should pass a DOM Element to it:

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: []
});

data

The data property use an array to define the things relating to the lottery game itself. The length of the array must between 3 and 12.

The simplest way is to put the name of each prize in an array:

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Beijing', 'London', 'New York', 'Tokyo']
});

It will generate the following wheel with default options. Every prizes take the same chance to be drawn, as the program will create four 'prize' objects with their text property set to the string in data array and chance property to 1 automatically.

You can also custom each prize by making it an object. The properties for the 'prize' object are listed here.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: [{
    text: 'Beijing',
    chance: 5
  }, {
    text: 'London',
    chance: 4
  }, 'New York', 'Tokyo']
});

onSuccess

The callback function called when a prize is drawn successfully.

Parameter Description Type
data The drawn 'prize' object. Object
const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['prize A', 'prize B', 'prize C', 'prize D'],
  onSuccess(data) {
    alert(`Congratulations! You picked up ${data.text}`);
  }
});

onFail

The callback function called when trying to draw prize while has already drawn the maximum times (defined in limit). Notice that by the default options, one can draw unlimited times.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['prize A', 'prize B', 'prize C', 'prize D'],
  limit: 1,
  onFail() {
    alert('You have no more chance to draw');
  }
});

In this case, if one has already drawn a prize, the next time he clicks the button the alert dialog will be shown.

onButtonHover

Called when the mouse is moving over the button.

Parameter Description Type
anime Refer to animejs. See the doc for usage.
button Refer to the SVGImageElement where the button lies. SVGImageElement
const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['prize A', 'prize B', 'prize C', 'prize D'],
  onButtonHover(anime, button) {
    anime({
      targets: button.node,
      scale: 1.2,
      duration: 500
    });
  }
});

Prize Object

Property Description Type Default
text The name for the prize String ''
chance The probability the prize to be drawn. The higher the value, the more chances the prize to be picked up. The probability is actually calculated by the formula probability = 1 * chance / (sum of every prize's chance) Number 1
color The background color for the prize (will override color.prize of Wheel). String -
fontColor The color of the text (will override color.fontColor of Wheel). String -
fontSize The size of the text (will override fontSize of Wheel). Number -
const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: [{
    text: 'Beijing',
    color: 'silver',
    fontSize: 24
  }, {
    text: 'London',
    fontColor: '#008000'
  }, 'New York', 'Tokyo']
});

The above code will result the following wheel:

Themes

A theme is an object where stores the colors used in the wheel. It has following properties:

  • border: background color for the wheel's border.
  • prize: background color for the prize part.
  • button: background color for the button.
  • line: color for the line between prize parts.
  • prizeFont: color for prize text.
  • buttonFont: color for button text.

There are three themes preseted:

  • default
default: {
    border: 'red',
    prize: 'gold',
    button: 'darkorange',
    line: 'red',
    prizeFont: 'red',
    buttonFont: 'white'
}
  • light
light: {
    border: 'orange',
    prize: 'lightyellow',
    button: 'tomato',
    line: 'orange',
    prizeFont: 'orange',
    buttonFont: 'white'
}

theme light

  • dark
dark: {
    border: 'silver',
    prize: 'dimgray',
    button: 'darkslategray',
    line: 'silver',
    prizeFont: 'silver',
    buttonFont: 'lightyellow'
}

theme dark

You can also change the color by setting color property.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Beijing', 'London', 'New York', 'Tokyo'],
  theme: 'dark',
  color: {
    button: '#fef5e7',
    buttonFont: '#34495e'
  }
});

setting color

Image

The image property lets you render the wheel using the existing resources by setting an object. It will make an image SVG element and it supports jpeg, png and svg formats.

Property Description Type
turntable The image for the turntable. String
button The image for the button. It's width is controled by buttonWidth property and the aspect ratio will be preserved. Centered in the turntable by default. String
offset The y-axis offsets for the button. If negative, the button moves up. Number

Here's an example of how it looks like when using the images in /doc/images folder in this repo.

const wheel = new Wheel({
  el: document.getElementById('wheel'),
  data: ['Prize A', 'Prize B', 'Prize C', 'Prize D', 'Prize E', 'Prize F'],
  image: {
    turntable: 'turntable.png',
    button: 'button.png',
    offset: -10
  },
});

image example