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SoundManager.cpp
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SoundManager.cpp
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#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "GameManager.h"
#include "SoundManager.h"
#include "utils/ALSingle.h"
SoundManager *SoundManager::mSharedSoundManager = NULL;
SoundManager *SoundManager::sharedSoundManager()
{
if (mSharedSoundManager == NULL)
{
mSharedSoundManager = new SoundManager();
if (!mSharedSoundManager || !mSharedSoundManager->init())
{
CC_SAFE_DELETE(mSharedSoundManager);
}
}
return mSharedSoundManager;
}
void SoundManager::purgeSharedSoundManager()
{
CC_SAFE_DELETE(mSharedSoundManager);
ALSingle::purgeSharedALSingle();
}
bool SoundManager::init()
{
bool bRet = false;
do
{
ALSingle *audioEngine = ALSingle::sharedALSingle();
//audioEngine->OpenOgg(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("1.ogg"));
audioEngine->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("sound/laser.wav"));
audioEngine->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("sound/hit.wav"));
bRet = true;
} while (0);
return bRet;
}
void SoundManager::update(float dt){
ALSingle *audioEngine = ALSingle::sharedALSingle();
//audioEngine->Update(dt);
}
SoundManager::SoundManager()
{
ALSingle *audioEngine = ALSingle::sharedALSingle();
}
SoundManager::~SoundManager()
{
}
void SoundManager::PreLoadSrc(const char* pszFile){
CCLOG(">Sound Manager Preload:%s",pszFile);
ALSingle *audioEngine = ALSingle::sharedALSingle();
audioEngine->preloadBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(pszFile));
}
void SoundManager::PlayMusic(const char* pszFile)
{
ALSingle *audioEngine = ALSingle::sharedALSingle();
audioEngine->playBackgroundMusic(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(pszFile));
}
void SoundManager::StopMusic()
{
ALSingle *audioEngine = ALSingle::sharedALSingle();
audioEngine->stopBackgroundMusic();
}
void SoundManager::PlayLaserSFX()
{
ALSingle *audioEngine = ALSingle::sharedALSingle();
audioEngine->playEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("sound/laser.wav"));
}
void SoundManager::PlayHitSFX()
{
ALSingle *audioEngine = ALSingle::sharedALSingle();
audioEngine->playEffect(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("sound/hit.wav"));
}