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#HOW TO BUILD box2d-jquery

##BUILD

box2d-jquery is written mostly in coffee-script, with some dependencies in javascript.

the build system is based on grunt@0.4.0rc8. grunt v4 is cutting edge, please follow these install instructions carefully (otherwise you will get really really confused, gront@0.3 != grunt@0.4)

npm install -g grunt-cli

this install a command line grunt wrapper, please see https://github.com/gruntjs/grunt-cli

now, in your box2d-jquery folder do

npm install

this installs a lot of stuff. after it finished successfully, do

npm grunt --version 

if something like this shows up

grunt-cli v0.1.6
grunt v0.4.0rc8

you are ready to go.

grunt -v

will

for debugging reasons, in between build steps can be found in the js/temp/ folder.

if you want to add files to the build process, please add the files to the

  • buildfiles
  • coffeesrc

section of package.json


##VIEW

to view your local version of box2d-jquery do something like this

python -m SimpleHTTPServer 3000

then visit


##CODE

the important files are

jquery plugin that replaces elements with absolute positioned clones of themselves, while hiding & silencing the originals.

basically some box2d-jquery shared variables, whenever you encounter a variable you do not recogice, look there

mouse and touch handling stuff (needs a major rewrite, by the way)

creates the box2d objects (based on the DOM)

the startWorld, draw and update cycle

the jquery wrapper and some default options

the box2d physics engine via http://code.google.com/p/box2dweb/

if it can be prevented, don't touch it, it's a direct 1:1 untouched version of box2dweb, i don't want to get into the business of mantaining my own for of box2dweb fork. but if it can't prevented, just do it.