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Graphics.ooc
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Graphics.ooc
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import sfml/Windows
include SFML/Graphics
include SFML/Graphics/Glyph
include SFML/Graphics/Font
use csfml-graphics
sfBlendMode: extern cover
Style: class {
NONE: static const UInt = 0
TITLEBAR: static const UInt = 1
RESIZE: static const UInt = 2
CLOSE: static const UInt = 4
FULLSCREEN: static const UInt = 8
}
FloatRect: cover from sfFloatRect {
left: extern(Left) Float
right: extern(Right) Float
top: extern(Top) Float
bottom: extern(Bottom) Float
// offset: extern(sfFloatRect_Offset) func (offsetX: Float, offsetY: Float)
// contains: extern(sfFloatRect_Contains) func (x: Float, y: Float) -> Bool
// intersects: extern(sfFloatRect_Intersects) func (rect2: FloatRect, overlappingRect: FloatRect) -> Bool
}
IntRect: cover from sfIntRect {
left: extern(Left) Int
right: extern(Right) Int
top: extern(Top) Int
bottom: extern(Bottom) Int
// offset: extern(IntRect_Offset) func (offsetX: Int, offsetY: Int)
// contains: extern(IntRect_Contains) func (x: Int, y: Int) -> Bool
// intersects: extern(IntRect_Intersects) func (rect2: IntRect, overlappingRect: IntRect) -> Bool
new : static func (.left, .top, .right, .bottom) -> This {
this: IntRect
this left = left
this top = top
this right = right
this bottom = bottom
this
}
}
Color: cover from sfColor {
new: extern(sfColor_FromRGB) static func ~rGB (r: UInt8, g: UInt8, b: UInt8) -> Color
new: extern(sfColor_FromRGBA) static func ~rGBA (r: UInt8, g: UInt8, b: UInt8, a: UInt8) -> Color
add: extern(sfColor_Add) func (color2: Color) -> Color
modulate: extern(sfColor_Modulate) func (color2: Color) -> Color
}
Context: cover from sfContext* {
new: extern(sfContext_Create) static func -> Context
destroy: extern(sfContext_Destroy) func
setActive: extern(sfContext_SetActive) func (active: Bool)
}
Font: cover from sfFont*
Glyph: cover from sfGlyph*
Image: cover from sfImage* {
new: extern(sfImage_Create) static func -> Image
new: extern(sfImage_CreateFromColor) static func ~fromColor (width: UInt, height: UInt, color: Color) -> Image
new: extern(sfImage_CreateFromPixels) static func ~fromPixels (width: UInt, height: UInt, data: UInt8*) -> Image
new: extern(sfImage_CreateFromFile) static func ~fromFile (filename: Char*) -> Image
new: extern(sfImage_CreateFromMemory) static func ~fromMemory (data: Char*, sizeInBytes: SizeT) -> Image
destroy: extern(sfImage_Destroy) func
saveToFile: extern(sfImage_SaveToFile) func (filename: Char*) -> Bool
createMaskFromColor: extern(sfImage_CreateMaskFromColor) func (colorKey: Color, alpha: UInt8)
copy: extern(sfImage_Copy) func (source: Image, destX: UInt, destY: UInt, sourceRect: IntRect)
copyScreen: extern(sfImage_CopyScreen) func (window: RenderWindow, sourceRect: IntRect) -> Bool
setPixel: extern(sfImage_SetPixel) func (x: UInt, y: UInt, color: Color)
getPixel: extern(sfImage_GetPixel) func (x: UInt, y: UInt) -> Color
getPixelsPtr: extern(sfImage_GetPixelsPtr) func -> UInt8*
bind: extern(sfImage_Bind) func
setSmooth: extern(sfImage_SetSmooth) func (smooth: Bool)
getWidth: extern(sfImage_GetWidth) func -> UInt
getHeight: extern(sfImage_GetHeight) func -> UInt
isSmooth: extern(sfImage_IsSmooth) func -> Bool
}
PostFX: cover from sfPostFX* {
new: extern(sfPostFX_CreateFromFile) static func ~fromFile (filename: Char*) -> PostFX
new: extern(sfPostFX_CreateFromMemory) static func ~fromMemory (effect: Char*) -> PostFX
destroy: extern(sfPostFX_Destroy) func
setParameter1: extern(sfPostFX_SetParameter1) func (name: Char*, x: Float)
setParameter2: extern(sfPostFX_SetParameter2) func (name: Char*, x: Float, y: Float)
setParameter3: extern(sfPostFX_SetParameter3) func (name: Char*, x: Float, y: Float, z: Float)
setParameter4: extern(sfPostFX_SetParameter4) func (name: Char*, x: Float, y: Float, z: Float, w: Float)
setTexture: extern(sfPostFX_SetTexture) func (name: Char*, texture: Image)
canUsePostFX: extern(sfPostFX_CanUsePostFX) static func -> Bool
}
RenderWindow: cover from sfRenderWindow* {
new: extern(sfRenderWindow_Create) static func (mode: VideoMode, title: Char*, style: ULong, params: WindowSettings) -> RenderWindow
new: extern(sfRenderWindow_CreateFromHandle) static func ~fromHandle (handle: WindowHandle, params: WindowSettings) -> RenderWindow
destroy: extern(sfRenderWindow_Destroy) func
close: extern(sfRenderWindow_Close) func
isOpened: extern(sfRenderWindow_IsOpened) func -> Bool
getWidth: extern(sfRenderWindow_GetWidth) func -> UInt
getHeight: extern(sfRenderWindow_GetHeight) func -> UInt
getSettings: extern(sfRenderWindow_GetSettings) func -> WindowSettings
getEvent: extern(sfRenderWindow_GetEvent) func (event: Event*) -> Bool
useVerticalSync: extern(sfRenderWindow_UseVerticalSync) func (enabled: Bool)
showMouseCursor: extern(sfRenderWindow_ShowMouseCursor) func (show: Bool)
setCursorPosition: extern(sfRenderWindow_SetCursorPosition) func (left: UInt, top: UInt)
setPosition: extern(sfRenderWindow_SetPosition) func (left: Int, top: Int)
setSize: extern(sfRenderWindow_SetSize) func (width: UInt, height: UInt)
show: extern(sfRenderWindow_Show) func (state: Bool)
enableKeyRepeat: extern(sfRenderWindow_EnableKeyRepeat) func (enabled: Bool)
setIcon: extern(sfRenderWindow_SetIcon) func (width: UInt, height: UInt, pixels: UInt8*)
setActive: extern(sfRenderWindow_SetActive) func (active: Bool) -> Bool
display: extern(sfRenderWindow_Display) func
getInput: extern(sfRenderWindow_GetInput) func -> Input
setFramerateLimit: extern(sfRenderWindow_SetFramerateLimit) func (limit: UInt)
getFrameTime: extern(sfRenderWindow_GetFrameTime) func -> Float
setJoystickThreshold: extern(sfRenderWindow_SetJoystickThreshold) func (threshold: Float)
drawPostFX: extern(sfRenderWindow_DrawPostFX) func (postFX: PostFX)
drawSprite: extern(sfRenderWindow_DrawSprite) func (sprite: Sprite)
drawShape: extern(sfRenderWindow_DrawShape) func (shape: Shape)
drawString: extern(sfRenderWindow_DrawString) func (string: String)
capture: extern(sfRenderWindow_Capture) func -> Image
clear: extern(sfRenderWindow_Clear) func ~withColor (color: Color)
clear: func ~defaultColor() {
this clear(Color new(0, 0, 0))
}
setView: extern(sfRenderWindow_SetView) func (view: View)
getView: extern(sfRenderWindow_GetView) func -> View
getDefaultView: extern(sfRenderWindow_GetDefaultView) func -> View
convertCoords: extern(sfRenderWindow_ConvertCoords) func (windowX: UInt, windowY: UInt, viewX: Float*, viewY: Float*, targetView: View)
preserveOpenGLStates: extern(sfRenderWindow_PreserveOpenGLStates) func (preserve: Bool)
draw: extern(sfRenderWindow_DrawPostFX) func ~postfx (postFX: PostFX)
draw: extern(sfRenderWindow_DrawSprite) func ~sprite (sprite: Sprite)
draw: extern(sfRenderWindow_DrawShape) func ~shape (shape: Shape)
draw: extern(sfRenderWindow_DrawString) func ~string (string: String)
}
Shape: cover from sfShape* {
new: extern(sfShape_Create) static func -> Shape
new: extern(sfShape_CreateLine) static func ~line (p1X: Float, p1Y: Float, p2X: Float, p2Y: Float, thickness: Float, col: Color, outline: Float, outlineCol: Color) -> Shape
new: extern(sfShape_CreateRectangle) static func ~rectangle (p1X: Float, p1Y: Float, p2X: Float, p2Y: Float, col: Color, outline: Float, outlineCol: Color) -> Shape
new: extern(sfShape_CreateCircle) static func ~circle (x: Float, y: Float, radius: Float, col: Color, outline: Float, outlineCol: Color) -> Shape
destroy: extern(sfShape_Destroy) func
setX: extern(sfShape_SetX) func (x: Float)
setY: extern(sfShape_SetY) func (y: Float)
setPosition: extern(sfShape_SetPosition) func (x: Float, y: Float)
setScaleX: extern(sfShape_SetScaleX) func (scale: Float)
setScaleY: extern(sfShape_SetScaleY) func (scale: Float)
setScale: extern(sfShape_SetScale) func (scaleX: Float, scaleY: Float)
setRotation: extern(sfShape_SetRotation) func (rotation: Float)
setCenter: extern(sfShape_SetCenter) func (x: Float, y: Float)
setColor: extern(sfShape_SetColor) func (color: Color)
setBlendMode: extern(sfShape_SetBlendMode) func (mode: sfBlendMode)
getX: extern(sfShape_GetX) func -> Float
getY: extern(sfShape_GetY) func -> Float
getScaleX: extern(sfShape_GetScaleX) func -> Float
getScaleY: extern(sfShape_GetScaleY) func -> Float
getRotation: extern(sfShape_GetRotation) func -> Float
getCenterX: extern(sfShape_GetCenterX) func -> Float
getCenterY: extern(sfShape_GetCenterY) func -> Float
getColor: extern(sfShape_GetColor) func -> Color
getBlendMode: extern(sfShape_GetBlendMode) func -> sfBlendMode
move: extern(sfShape_Move) func (offsetX: Float, offsetY: Float)
scale: extern(sfShape_Scale) func (factorX: Float, factorY: Float)
rotate: extern(sfShape_Rotate) func (angle: Float)
transformToLocal: extern(sfShape_TransformToLocal) func (pointX: Float, pointY: Float, x: Float*, y: Float*)
transformToGlobal: extern(sfShape_TransformToGlobal) func (pointX: Float, pointY: Float, x: Float*, y: Float*)
addPoint: extern(sfShape_AddPoint) func (x: Float, y: Float, col: Color, outlineCol: Color)
enableFill: extern(sfShape_EnableFill) func (enable: Bool)
enableOutline: extern(sfShape_EnableOutline) func (enable: Bool)
setOutlineWidth: extern(sfShape_SetOutlineWidth) func (width: Float)
getOutlineWidth: extern(sfShape_GetOutlineWidth) func -> Float
getNbPoints: extern(sfShape_GetNbPoints) func -> UInt
getPointPosition: extern(sfShape_GetPointPosition) func (index: UInt, x: Float*, y: Float*)
getPointColor: extern(sfShape_GetPointColor) func (index: UInt) -> Color
getPointOutlineColor: extern(sfShape_GetPointOutlineColor) func (index: UInt) -> Color
setPointPosition: extern(sfShape_SetPointPosition) func (index: UInt, x: Float, y: Float)
setPointColor: extern(sfShape_SetPointColor) func (index: UInt, color: Color)
setPointOutlineColor: extern(sfShape_SetPointOutlineColor) func (index: UInt, color: Color)
}
Sprite: cover from sfSprite* {
new: extern(sfSprite_Create) static func -> Sprite
destroy: extern(sfSprite_Destroy) func
setX: extern(sfSprite_SetX) func (x: Float)
setY: extern(sfSprite_SetY) func (y: Float)
setPosition: extern(sfSprite_SetPosition) func (x: Float, y: Float)
setScaleX: extern(sfSprite_SetScaleX) func (scale: Float)
setScaleY: extern(sfSprite_SetScaleY) func (scale: Float)
setScale: extern(sfSprite_SetScale) func (scaleX: Float, scaleY: Float)
setRotation: extern(sfSprite_SetRotation) func (rotation: Float)
setCenter: extern(sfSprite_SetCenter) func (x: Float, y: Float)
setColor: extern(sfSprite_SetColor) func (color: Color)
setBlendMode: extern(sfSprite_SetBlendMode) func (mode: sfBlendMode)
getX: extern(sfSprite_GetX) func -> Float
getY: extern(sfSprite_GetY) func -> Float
getScaleX: extern(sfSprite_GetScaleX) func -> Float
getScaleY: extern(sfSprite_GetScaleY) func -> Float
getRotation: extern(sfSprite_GetRotation) func -> Float
getCenterX: extern(sfSprite_GetCenterX) func -> Float
getCenterY: extern(sfSprite_GetCenterY) func -> Float
getColor: extern(sfSprite_GetColor) func -> Color
getBlendMode: extern(sfSprite_GetBlendMode) func -> sfBlendMode
move: extern(sfSprite_Move) func (offsetX: Float, offsetY: Float)
scale: extern(sfSprite_Scale) func (factorX: Float, factorY: Float)
rotate: extern(sfSprite_Rotate) func (angle: Float)
transformToLocal: extern(sfSprite_TransformToLocal) func (pointX: Float, pointY: Float, x: Float*, y: Float*)
transformToGlobal: extern(sfSprite_TransformToGlobal) func (pointX: Float, pointY: Float, x: Float*, y: Float*)
setImage: extern(sfSprite_SetImage) func (image: Image)
setSubRect: extern(sfSprite_SetSubRect) func (subRect: IntRect)
resize: extern(sfSprite_Resize) func (width: Float, height: Float)
flipX: extern(sfSprite_FlipX) func (flipped: Bool)
flipY: extern(sfSprite_FlipY) func (flipped: Bool)
getImage: extern(sfSprite_GetImage) func -> Image
getSubRect: extern(sfSprite_GetSubRect) func -> IntRect
getWidth: extern(sfSprite_GetWidth) func -> Float
getHeight: extern(sfSprite_GetHeight) func -> Float
getPixel: extern(sfSprite_GetPixel) func (x: UInt, y: UInt) -> Color
}
String: cover from sfString* {
new: extern(sfString_Create) static func -> String
destroy: extern(sfString_Destroy) func
setX: extern(sfString_SetX) func (x: Float)
setY: extern(sfString_SetY) func (y: Float)
setPosition: extern(sfString_SetPosition) func (left: Float, top: Float)
setScaleX: extern(sfString_SetScaleX) func (scale: Float)
setScaleY: extern(sfString_SetScaleY) func (scale: Float)
setScale: extern(sfString_SetScale) func (scaleX: Float, scaleY: Float)
setRotation: extern(sfString_SetRotation) func (rotation: Float)
setCenter: extern(sfString_SetCenter) func (x: Float, y: Float)
setColor: extern(sfString_SetColor) func (color: Color)
setBlendMode: extern(sfString_SetBlendMode) func (mode: sfBlendMode)
getX: extern(sfString_GetX) func -> Float
getY: extern(sfString_GetY) func -> Float
getScaleX: extern(sfString_GetScaleX) func -> Float
getScaleY: extern(sfString_GetScaleY) func -> Float
getRotation: extern(sfString_GetRotation) func -> Float
getCenterX: extern(sfString_GetCenterX) func -> Float
getCenterY: extern(sfString_GetCenterY) func -> Float
getColor: extern(sfString_GetColor) func -> Color
getBlendMode: extern(sfString_GetBlendMode) func -> sfBlendMode
move: extern(sfString_Move) func (offsetX: Float, offsetY: Float)
scale: extern(sfString_Scale) func (factorX: Float, factorY: Float)
rotate: extern(sfString_Rotate) func (angle: Float)
transformToLocal: extern(sfString_TransformToLocal) func (pointX: Float, pointY: Float, x: Float*, y: Float*)
transformToGlobal: extern(sfString_TransformToGlobal) func (pointX: Float, pointY: Float, x: Float*, y: Float*)
setText: extern(sfString_SetText) func (text: Char*)
setUnicodeText: extern(sfString_SetUnicodeText) func (text: UInt32*)
setFont: extern(sfString_SetFont) func (font: Font)
setSize: extern(sfString_SetSize) func (size: Float)
setStyle: extern(sfString_SetStyle) func (style: ULong)
getUnicodeText: extern(sfString_GetUnicodeText) func -> UInt32*
getText: extern(sfString_GetText) func -> Char*
getFont: extern(sfString_GetFont) func -> Font
getSize: extern(sfString_GetSize) func -> Float
getStyle: extern(sfString_GetStyle) func -> ULong
getCharacterPos: extern(sfString_GetCharacterPos) func (index: SizeT, x: Float*, y: Float*)
getRect: extern(sfString_GetRect) func -> FloatRect
}
View: cover from sfView* {
new: extern(sfView_Create) static func -> View
new: extern(sfView_CreateFromRect) static func ~fromRect (rect: FloatRect) -> View
destroy: extern(sfView_Destroy) func
setCenter: extern(sfView_SetCenter) func (x: Float, y: Float)
setHalfSize: extern(sfView_SetHalfSize) func (halfWidth: Float, halfHeight: Float)
setFromRect: extern(sfView_SetFromRect) func (viewRect: FloatRect)
getCenterX: extern(sfView_GetCenterX) func -> Float
getCenterY: extern(sfView_GetCenterY) func -> Float
getHalfSizeX: extern(sfView_GetHalfSizeX) func -> Float
getHalfSizeY: extern(sfView_GetHalfSizeY) func -> Float
getRect: extern(sfView_GetRect) func -> FloatRect
move: extern(sfView_Move) func (offsetX: Float, offsetY: Float)
zoom: extern(sfView_Zoom) func (factor: Float)
}
sleep: extern(sfSleep) func (duration: Float)