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FreeDM should have its own skies #47

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fragglet opened this issue Feb 1, 2014 · 8 comments
Open

FreeDM should have its own skies #47

fragglet opened this issue Feb 1, 2014 · 8 comments

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@fragglet
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fragglet commented Feb 1, 2014

For FreeDM realism isn't so important. Lots of classic megaWADs have replacement skies that are more abstract or in brighter, primary colors. That might be more appropriate for FreeDM.

@DartPower
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image
I made a one of skies ;)
P.S. Maded in Paint.NET
https://www.dropbox.com/s/tt8xlwgnt7vd9tk/%21SKY_For_FREEDOOM.7z
Source (.pdn) in archive

@fragglet
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Thanks, but this isn't quite what I had in mind.

@Xindage
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Xindage commented Jun 15, 2014

Please commit that sky, they're better for last levels of freedm.

Edit: A good map for thats sky is the dm28 you can see the screens of the map in issue #51

@DartPower
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image
image
Maybe this sky? xD

@fragglet
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Please clarify where you found the star/fractal pattern in that sky. A quick Google search shows other sites with the same image; for example:

http://pixabay.com/id/abstrak-latar-belakang-merah-hitam-81839/
http://www.deviantart.com/art/deviantID-221076664

Please read the Freedoom README file, specifically the section on intellectual property, before you submit anything else to the project:

https://github.com/freedoom/freedoom/blob/master/README.adoc#intellectual-property

Anything you submit must be entirely your own work. Don't use images you found on the web to make textures for Freedoom.

@MoonDeLaAxel
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The star/fractal patern is a default gimp plugin so to speak.

@samboy
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samboy commented Jun 6, 2015

Random comment from the peanut gallery: The night city sky (Map12-Map20) is really nice and I don't think it needs to be replaced.

@DartPower
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2 fragglet;
This is a intergrated util in Paint.NET to make fractals

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