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Not Its Real Name Interactive Application - made with Hazel engine and Kenney assets

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Nirnia

Not Its Real Name Interactive Application

Thanks to:

Not sure what this "game" is about yet, there isn't enough done to even call it a "game" yet. So what am I planning to do?

  • Tile based map, generated from noise
    • Basic "background" (water/grass/dirt)
    • Trees and shrubs
  • "Infinite" size world, chunks loaded/unloaded on separate thread
  • Player character that you can move around the world
  • Navmesh
    • Limit player movement to walkable areas
    • Properly account for size of player
    • Route finding
  • Mobs and associated friendly/enemy behaviour
  • Items and pickups
  • Health and other systems
  • UI layer
  • Some idea for what game is actually about!

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Not Its Real Name Interactive Application - made with Hazel engine and Kenney assets

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