autogenerate trap list [bounty: 6 XTR] #2295
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bounty
Some amount of our token, XatteR, is offered
brainstorm
Still need to figure out details about this
coding
This issue requires some programming
invalid
The issue is not from the project or a "won't fix"
pipeline
Affects how the project is being developed
priority
This should get fixed as soon as possible!
Milestone
List of traps should be autogenerated from the ability files when building the game.
We had manual list for units before and it was awful to deal with.
Somewhat related to issue #2294, but probably a bit trickier overall.
The list could be generated from traps assets provided we move them to own folder, something like
assets/traps
and we could even remove unit names from their filenames (provided its not a bad idea, harder to keep track of what's what), though hopefully this will work fine down the line (need to consider having animated sprites or multiple sprites for traps). Remaining stuff sprites from the folder are actually projectiles; guess at some point we'll also have traps that will act as projectiles (move given time), because there are always exceptions to the rules when it comes to AB, total madness...Alternatively or complementary we could have ability files define the stuff and when building game, we would have a script scanning those files to compile a list.
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