An easy-to-use mesh-modifying system that functions similarly to 3D modeling programs, in realtime. NOTE: This project is no longer in development. Check out Deform instead. Its a rewrite of this project and is objectively better.
FEATURES
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Modifiers are stackable and reorderable
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You can save modified meshes to your project
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Calculations can be split over multiple frames/updates in user-defined or auto-calculated chunks for increased performance
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Use your favorite vertex painter to paint how much a vertex can be affected by modifiers.
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Very easy to extend
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Component-based
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Calculations don't run unless you want them to
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You can control when internal data is calculated, as well as when the mesh updates; from the inspector or control even more through your own code
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Fully commented ( so that if the code is bad, you know why! )
LIMITATIONS
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Runs on CPU / Is not multi-threaded (yet?)
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Only runs in Play Mode/Runtime
VIDEOS
Keenan Woodall keenanwoodall@gmail.com