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MeshModifiers

An easy-to-use mesh-modifying system that functions similarly to 3D modeling programs, in realtime. NOTE: This project is no longer in development. Check out Deform instead. Its a rewrite of this project and is objectively better.

FEATURES

  • Modifiers are stackable and reorderable

  • You can save modified meshes to your project

  • Calculations can be split over multiple frames/updates in user-defined or auto-calculated chunks for increased performance

  • Use your favorite vertex painter to paint how much a vertex can be affected by modifiers.

  • Very easy to extend

  • Component-based

  • Calculations don't run unless you want them to

  • You can control when internal data is calculated, as well as when the mesh updates; from the inspector or control even more through your own code

  • Fully commented ( so that if the code is bad, you know why! )

LIMITATIONS

  • Runs on CPU / Is not multi-threaded (yet?)

  • Only runs in Play Mode/Runtime

VIDEOS

 

Keenan Woodall keenanwoodall@gmail.com

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Don't use this - use Deform instead! Its way better!

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  • C# 63.2%
  • HLSL 23.0%
  • ShaderLab 13.8%