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start.py
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start.py
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import exceptions
import networkx as nx
import random
import logging
VERBOSITY = 0
class Application(object):
police_module, mr_x_module = None, None
graph = None
start_positions = []
def __init__(self, police_module, mr_x_module, police_count=5, log_core=None, log_mrx=None, log_police=None):
self.init_loggers(log_core, log_mrx, log_police)
self.load_map()
self.logger.debug('Created Map')
self.polices = []
position, positions = random_select(self.start_positions[:])
self.x = Player(position, 'Mr X', True) # start position
self.x_pub = self.x.init_x(police_count)
self.logger.debug('Created %s' % self.x)
for i in range(police_count):
position, positions = random_select(positions)
police = Player(position, 'Police %s' % (i+1)) # startnode is i for testing purposes
self.polices.append(police)
self.logger.info('Created %s' % police)
del positions
self.players = [self.x] + self.polices
self.mr_x_module = mr_x_module(self.graph, self.x, self.polices, Move, self.mr_x_logger)
self.police_module = police_module(self.graph, self.x_pub, self.polices, Move, self.police_logger)
# init gui
self.round = 0
self.active_player = len(self.players)
# ready to start game
self.logger.debug("init completed")
def play(self):
while True:
self.play_round()
def play_round(self):
self.active_player += 1
if self.active_player >= len(self.players):
self.round += 1
self.active_player = 0
self.logger.info("round %s" % self.round)
if self.round > 22:
raise EndOfGame('Mr.X hat gewonnen.')
player = self.players[self.active_player]
if player.is_x:
module = self.mr_x_module
else:
module = self.police_module
move = module.draw(self.round,player)
player.draw(move, self.graph)
self.logger.info("%s went to %s by %s" % (player, move.target, move.ticket))
if player.is_x:
pass
else:
if player.get_position() == self.x.get_position():
self.logger.info('Mr x geschnappt von %s'% player)
raise EndOfGame('Police hat gewonnen.')
self.x.add_ticket(move.ticket)
def init_loggers(self, log_core, log_mrx, log_police):
self.logger = logging.getLogger('start.Application')
self.logger.setLevel(log_core)
ch = logging.StreamHandler()
formatter = logging.Formatter("%(levelname)s:%(name)s: %(message)s")
ch.setFormatter(formatter)
self.logger.addHandler(ch)
self.mr_x_logger = logging.getLogger('mr_x.MrX')
self.mr_x_logger.setLevel(log_mrx)
ch = logging.StreamHandler()
formatter = logging.Formatter("%(levelname)s:%(name)s: %(message)s")
ch.setFormatter(formatter)
self.mr_x_logger.addHandler(ch)
self.police_logger = logging.getLogger('mr_x.Police')
self.police_logger.setLevel(log_police)
ch = logging.StreamHandler()
formatter = logging.Formatter("%(levelname)s:%(name)s: %(message)s")
ch.setFormatter(formatter)
self.police_logger.addHandler(ch)
def load_map(self):
self.start_positions = [13, 26, 29, 34, 50, 53, 91, 94, 103, 112, 117, 132, 138, 155, 174, 197, 198]
self.graph = nx.MultiGraph()
for edge in open('maps/kanten.txt'):
bits = edge.replace('\n','').split(' ')
self.graph.add_edge(int(bits[0]),int(bits[1]), attr_dict={'ticket':bits[2]})
class Move(object):
TICKETS = ['cab', 'bus', 'underground', 'black']
def __init__(self, target, ticket):
self.target = target
self.ticket = ticket
def __repr__(self):
return "Move to %s by %s" % (self.target, self.ticket)
def clone_hidden(self):
return Move(None ,self.ticket)
class PlayerGeneric(object):
def __init__(self, name):
self.tickets_cab = 10
self.tickets_bus = 8
self.tickets_underground = 4
self.tickets_black = 0
self.tickets_double = 0
self.moves = []
self.name = name
def __repr__(self):
return self.name
class PlayerX(PlayerGeneric):
VISIBLE_MOVES = (3,8,13,18)
def update_tickets(self, tickets_double, tickets_cab,
tickets_bus, tickets_underground, tickets_black):
self.tickets_double = tickets_double
self.tickets_cab = tickets_cab
self.tickets_bus = tickets_bus
self.tickets_underground = tickets_underground
self.tickets_black = tickets_black
class Player(PlayerGeneric):
def __init__(self, start_node, name='', is_x=False):
super(Player,self).__init__(name)
self.start_node = start_node
self.is_x = is_x
def init_x(self, police_count):
self.tickets_double = 2
self.tickets_cab = 4
self.tickets_bus = 3
self.tickets_underground = 3
self.tickets_black = police_count
self.x_pub = PlayerX(self.name)
return self.x_pub
def is_visible(self):
return len(self.moves) in self.x_pub.VISIBLE_MOVES
def add_ticket(self, ticket_type):
ticket_attr = 'tickets_%s' % ticket_type
ticket_count = getattr(self,ticket_attr)
setattr(self, ticket_attr, ticket_count + 1)
def update_x(self):
self.x_pub.update_tickets(self.tickets_double, self.tickets_cab,
self.tickets_bus, self.tickets_underground, self.tickets_black)
if len(self.x_pub.moves) + 1 in self.x_pub.VISIBLE_MOVES:
self.x_pub.moves.append(self.moves[-1])
else:
self.x_pub.moves.append(self.moves[-1].clone_hidden())
def draw(self, move, graph):
ticket_attr = 'tickets_%s' % move.ticket
ticket_count = getattr(self,ticket_attr)
if ticket_count < 1:
raise InvalidMoveError("No more %s tickets avaiable." % move.ticket)
if not move.target in graph.neighbors(self.get_position()):
raise InvalidMoveError()
setattr(self, ticket_attr, ticket_count - 1)
self.moves.append(move)
if self.is_x:
self.update_x()
def get_position(self):
if len(self.moves):
return self.moves[-1].target
return self.start_node
def get_old_position(self):
if len(self.moves) >1:
return self.moves[-2].target
return self.start_node
class InvalidMoveError(exceptions.Exception):
pass
class EndOfGame(exceptions.Exception):
pass
def random_select(position_list):
r = random.randint(0,len(position_list)-1)
# r = 0
position = position_list[r]
del position_list[r]
return position, position_list
if __name__ == '__main__':
import sys
from mr_x import MrX
from police import Police
police_count = 5
log_core = 40
log_mrx = 40
log_police = 40
config_file = 'config.cfg'
try:
for arg in sys.argv[1:]:
if arg[0:9] == '--police=':
police_count = int(arg[9:])
elif arg[0:10] == '--log-lvl=':
log_core = int(arg[10:])
elif arg[0:10] == '--log-mrx=':
log_mrx = int(arg[10:])
elif arg[0:10] == '--log-pol=':
log_police = int(arg[10:])
elif arg[0:9] == '--config=':
config_file = arg[9:]
else:
raise exceptions.ValueError()
except:
print """
Explanation comes here
--config=FILE use custom config file. default=config.cfg
--police=NUMBER number of police. default=5
-h show this help text
Logging
--log-lvl=NUMBER custom log level for main application. default=40
--log-mrx=NUMBER custom log level for mr x module. default=40
--log-pol=NUMBER custom log level for police module. default=40
"""
exit()
application = Application(Police,MrX,police_count=police_count, log_core=log_core, log_mrx=log_mrx, log_police=log_police)
application.play()