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app.js
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app.js
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var childProcess = require('child_process');
var webServer = childProcess.fork('./server/server.js');
/*
function startGameServer (body) {
if (gameServer) return;
gameServer = spawn(body.procName, body.procArgs, body.procOptions);
gameServer.stdout.on('data', function (data) {
webServer.emit('stdout', data + '');
});
gameServer.on('exit', function (code, signal) {
console.log('[APP] Gameserver died', code, signal);
webServer.send({command: 'stop', body: {code: code, signal: signal}});
gameServer = null;
});
}
webServer.on('message', function (message) {
webServer.emit(message.command, message.body);
});
*/
webServer.on('exit', function (code, signal) {
console.log('[APP] Webserver died, retry in 10 seconds...');
setTimeout(function () {
webServer = childProcess.fork('./server/server.js');
}, 10000);
});
/*
webServer.on('status', function (body) {
var res = (gameServer) ? true : false;
webServer.send({command: 'status', body: res});
});
webServer.on('stdin', function (body) {
if (!gameServer) return;
console.log('[APP] writing', body);
gameServer.stdin.write(body + '\r');
});
*/
webServer.on('start', function (body) {
//startGameServer(body);
});
webServer.on('stop', function () {
//if (!gameServer) return;
//gameServer.stdin.write('stop' + '\r');
});