You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was wrong, http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html, the double buffering applies to the transform feedback, since "OpenGL enforces a general limitation that the same resource cannot be bound for both input and output in the same draw call. This means that if we want to update the particles in a vertex buffer we actually need two transform feedback buffers and toggle between them."
https://www.opengl.org/discussion_boards/showthread.php/198689-Compute-Shaders-(Particle-System)
http://stackoverflow.com/questions/6543924/is-double-buffering-needed-any-more
The text was updated successfully, but these errors were encountered: